2015
DOI: 10.1080/19325037.2015.1044140
|View full text |Cite
|
Sign up to set email alerts
|

Health and Fitness App Use in College Students: A Qualitative Study

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

7
145
0
1

Year Published

2017
2017
2021
2021

Publication Types

Select...
4
1
1

Relationship

0
6

Authors

Journals

citations
Cited by 127 publications
(169 citation statements)
references
References 26 publications
7
145
0
1
Order By: Relevance
“…Autocomplete functions (41,93,98), crowdsourcing-based semi-automated approaches (51), barcode scanners and drop-down menus (51,56), and comprehensive (exact products and brands) databases improved logging (93,98). Additionally, reports of progress based on logging commenting on overall diet quality, rather than just calorie tracking, were highly valued (38,43,93,95,(97)(98)(99). Narrative game-style applications (typically games with a character and storyline) were more appealing to adolescents than adults, and emotional and social realism were important for motivation (50,62,77,85,89).…”
Section: Evaluation Of Featuresmentioning
confidence: 99%
See 4 more Smart Citations
“…Autocomplete functions (41,93,98), crowdsourcing-based semi-automated approaches (51), barcode scanners and drop-down menus (51,56), and comprehensive (exact products and brands) databases improved logging (93,98). Additionally, reports of progress based on logging commenting on overall diet quality, rather than just calorie tracking, were highly valued (38,43,93,95,(97)(98)(99). Narrative game-style applications (typically games with a character and storyline) were more appealing to adolescents than adults, and emotional and social realism were important for motivation (50,62,77,85,89).…”
Section: Evaluation Of Featuresmentioning
confidence: 99%
“…The importance of the application being functional without an internet connection was expressed by all population groups (36,40,45,68,90,95,98), with data access particularly limited for adolescents (40). Excessive data entry for setup and logins was reportedly undesirable (36,93,98,99). Crowdsourcing data from users was useful for providing a comprehensive back-end food database (53,58) and tailoring feedback on meal healthiness (62).…”
Section: Evaluation Of Featuresmentioning
confidence: 99%
See 3 more Smart Citations