2015
DOI: 10.1126/science.1259433
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Heads-up limit hold’em poker is solved

Abstract: Poker is a family of games that exhibit imperfect information, where players do not have full knowledge of past events. Whereas many perfect information games have been solved (e.g., Connect Four and checkers), no nontrivial imperfect information game played competitively by humans has previously been solved. Here, we announce that heads-up limit Texas hold'em is now essentially weakly solved. Furthermore, this computation formally proves the common wisdom that the dealer in the game holds a substantial advant… Show more

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Cited by 285 publications
(252 citation statements)
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“…9. Для порівняння вико-ристовуються алгоритм з роботи [5] (умовне позна-чення на гістограмі Program 1), програма з роботи [11] (умовне позначення Program 2) та система з роботи [3] (умовне позначення Program 3).…”
Section: мережаunclassified
See 1 more Smart Citation
“…9. Для порівняння вико-ристовуються алгоритм з роботи [5] (умовне позна-чення на гістограмі Program 1), програма з роботи [11] (умовне позначення Program 2) та система з роботи [3] (умовне позначення Program 3).…”
Section: мережаunclassified
“…Різниця між найкращим для даного порівняння результатом та вразливістю стра-тегії DeepStack складає приблизно 30%. Причиною такої різниці може слугувати те, що автори праці [11] використовували для розрахунку алгоритм CFR+, що є модифікацією CFR, який використовується в DeepStack.…”
Section: телекомунікації та захист інформаціїunclassified
“…A major milestone in computer poker was achieved in 2014 with the effective solution of "heads up limit hold'em" (HULHE), which is a standard two-player version of the most popular poker game (23). HULHE is the largest game of imperfect information ever solved (with more than 10 13 information sets after removing symmetries) and the first imperfect-information game widely played by humans to be solved.…”
Section: Downloaded Frommentioning
confidence: 99%
“…For example, creators of the optimal strategy for two-player limit Texas hold'em recently wrote, "Overall, we require less than 11 TB [terabytes] of storage to store the regrets and 6 TB to store the average strategy during the computation, which is distributed across a cluster of computation nodes. This amount is infeasible to store in main memory,..." [2]. While such approaches lead to very strong computer agents, it is difficult to see how a human could implement these strategies.…”
Section: Introductionmentioning
confidence: 99%