Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR) III 2022
DOI: 10.1117/12.2613053
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Head-mounted display luminance characterization for medical virtual reality

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Cited by 4 publications
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“…Specifically, optical aberrations and scattered light caused by thin lenses can lead to image artifacts such as image blur, veiling glare, and chromatic aberrations especially at the periphery of the field of view (FOV). [4][5][6][7][8] These image artifacts can degrade the peripheral image contrast and resolution, thus resulting in spatial variations of the image quality on VR headsets.…”
Section: Introductionmentioning
confidence: 99%
“…Specifically, optical aberrations and scattered light caused by thin lenses can lead to image artifacts such as image blur, veiling glare, and chromatic aberrations especially at the periphery of the field of view (FOV). [4][5][6][7][8] These image artifacts can degrade the peripheral image contrast and resolution, thus resulting in spatial variations of the image quality on VR headsets.…”
Section: Introductionmentioning
confidence: 99%
“…Immersive VR experience is realized on a head-mounted display (HMD) by magnifying the near-eye virtual image and adjusting the focal distance using optical lenses on top of a display backplane. However, optical aberrations and scattered light caused by thin lenses (e.g., Fresnel lenses) can result in image artifacts such as image blur, veiling glare, and chromatic aberrations especially at the periphery of display field of view (FOV) [4][5][6][7][8]. Because of the angularly symmetric nature of optical lenses, image quality on VR HMDs is radially variant, i.e., image quality varies along the radial orientation across the visual center.…”
Section: Introductionmentioning
confidence: 99%