2018
DOI: 10.1109/tbc.2017.2781124
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HbbTV-Compliant Platform for Hybrid Media Delivery and Synchronization on Single- and Multi-Device Scenarios

Abstract: The combination of broadcast and broadband (hybrid) technologies for delivering TV related media contents can bring fascinating opportunities. It is motivated by the large amount and diversity of media contents, together with the ubiquity and multiple connectivity capabilities of modern consumption devices. This paper presents an end-to-end platform for the preparation, delivery and synchronized consumption of related hybrid (broadcast/broadband) media contents on a single device and/or on multiple close-by de… Show more

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Cited by 19 publications
(60 citation statements)
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“…• The technical challenges of enacting cross-device synchronization during TV viewing [66] (e.g. for the HbbTV platform [10,62]) and the perception of synchronization [64,73] pioneered by Vinayagamoorthy et al;…”
Section: Augmenting Tv Audiomentioning
confidence: 99%
“…• The technical challenges of enacting cross-device synchronization during TV viewing [66] (e.g. for the HbbTV platform [10,62]) and the perception of synchronization [64,73] pioneered by Vinayagamoorthy et al;…”
Section: Augmenting Tv Audiomentioning
confidence: 99%
“…It is currently being deployed and provides functionalities and mechanisms to synchronously consume hybrid content in the MS and, optionally, in one (or more) CSs. Evidence of the importance of this standard and of the new hybrid TV consumption scenario is the existence of the many European research projects which have been focused on the use of hybrid technologies to enrich TV services, such as HBB-NEXT, 1 HBB4ALL, 2 TV-RING, 3 MEDIASCAPE, 4 MPAT, 5 ImAc 6 or ImmersiaTV. 7 On the other hand, the social consumption of media content around a single device (e.g., a group of friends watching a football match together at home) has been a traditional habit.…”
Section: Introductionmentioning
confidence: 99%
“…Nevertheless, there are still many challenges to be tackled in order to provide those shared experiences, such as dynamic community building, media synchronization (sync hereafter), Quality of Service/Experience (QoS/E), scalability, presence awareness, privacy concerns, and social networking integration [2]. In particular, this paper focuses on one of these challenges, media sync, which should be guaranteed between 1 https://cordis.europa.eu/project/rcn/100252_es.html (last access, October 2018) 2 http://www.hbb4all.eu/ (last access, October 2018) 3 http://www.tvring.eu/ (last access, October 2018) 4 http://www.mediascapeproject.eu/ (last access, October 2018) 5 http://mpat.eu/ (last access, October 2018) 6 http://www.imac-project.eu/ (last access, October 2018) 7 http://www.immersiatv.eu/ (last access, October 2018) the playout processes of multiple remote devices (a.k.a. Inter Destination Media Sync or IDMS) and/or close-by devices (a.k.a.…”
Section: Introductionmentioning
confidence: 99%
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