2019
DOI: 10.1080/10095020.2019.1621544
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Harnessing the power of immersive virtual reality - visualization and analysis of 3D earth science data sets

Abstract: The availability and quantity of remotely sensed and terrestrial geospatial data sets are on the rise. Historically, these data sets have been analyzed and quarried on 2D desktop computers; however, immersive technologies and specifically immersive virtual reality (iVR) allow for the integration, visualization, analysis, and exploration of these 3D geospatial data sets. iVR can deliver remote and large-scale geospatial data sets to the laboratory, providing embodied experiences of field sites across the earth … Show more

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Cited by 25 publications
(18 citation statements)
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References 34 publications
(42 reference statements)
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“…The perception is obtained by surrounding the user with images, sound or other stimuli, providing the feeling of being immersed in the environment. In Earth Sciences, this is essentially achieved by surrounding images (Granshaw and Duggan-Haas, 2012;Trexler et al, 2018;Zhao et al, 2019). As immersive VR can be fun, and different, it also engages people and allows them to express their thoughts and feeling about natural sites.…”
Section: Man Scripmentioning
confidence: 99%
“…The perception is obtained by surrounding the user with images, sound or other stimuli, providing the feeling of being immersed in the environment. In Earth Sciences, this is essentially achieved by surrounding images (Granshaw and Duggan-Haas, 2012;Trexler et al, 2018;Zhao et al, 2019). As immersive VR can be fun, and different, it also engages people and allows them to express their thoughts and feeling about natural sites.…”
Section: Man Scripmentioning
confidence: 99%
“…While this increases the reach and applicability of the virtual city framework, it also means lower realism than more complex and immersive virtual environments, such as virtual reality [59] that require additional equiment. In virtual reality, users can create photorealistic representations of real buildings and topographic structures, e.g., [60,61] that can increase immersive effects and perceived realism of the virtual environment. Virtual reality is already widely implemented in (geo-)spatial sciences [60] and construction [62] and it also holds promise for sociobehavioral spatial research, for instance, in evaluating warning compliance under realistic conditions (e.g., [63,64]).…”
Section: Research Questions and Hypothesismentioning
confidence: 99%
“…Especially, video and computer games were identified as valuable sources to analyze and improve animation and interaction techniques in multimedia cartography (Coulton et al 2017;Dickmann 2016, 2017;Ahlqvist 2011;Lammes 2008). The discussions on the impact of games on cartographic visualization are currently influenced by rising opportunities to create environments in (immersive) virtual reality (VR) (e.g., Boletsis 2017;Büyüksalih et al 2020;Hruby et al 2019;Edler et al 2019a;Tschirschwitz et al 2019;Vetter 2019;Walmsley and Kersten 2020;Zhao et al 2019) and augmented reality (AR) (e.g., Çöltekin et al 2019;de Almeida Pereira et al 2017;Keil et al 2020;Lindner et al 2019;Werner 2019).…”
Section: Spatial Games and Cartographymentioning
confidence: 99%