2014
DOI: 10.1007/978-3-319-12157-4_34
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Harmonizing Interoperability – Emergent Serious Gaming in Playful Stochastic CAD Environments

Abstract: Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. With numerous options coupled with poor user experience due to their complex functionality, the learning curve is often steep and overwhelming. There is little in way of invoking creativity as the CAD system is largely a platform to convey established geometry. Gameplay on the other hand tends to be regarded as memorable and formative experiences. Intuitive, imaginative, stimulating are attributes that spur natu… Show more

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Cited by 6 publications
(4 citation statements)
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“…The context of the event (design) and our PLG set-up created some friction in the publics' expectations, constraints in interests and trade-offs oscillating between 'fun and play' [2] and 'serious and play' [11].…”
Section: Discussionmentioning
confidence: 99%
“…The context of the event (design) and our PLG set-up created some friction in the publics' expectations, constraints in interests and trade-offs oscillating between 'fun and play' [2] and 'serious and play' [11].…”
Section: Discussionmentioning
confidence: 99%
“…When an interaction is built on this tacit knowledge it is perceived to be intuitive. Usability and visualisation with for example CAD systems is often perceived to produce unsatisfying results and create deficiency (Bilda and Gero, 2005;Robertson and Radcliffe, 2009;Kosmadoudi et al, 2013). They often require the user to perform a complex sequence of steps that have little to do with the actions performed in a physical design process and are thus not familiar.…”
Section: Hybrid Design Tools and Usabilitymentioning
confidence: 99%
“…At the same time, other domains can benefit of the outcomes of the SG community. For example, research has showed that CAD users spend more time in learning the CAD system than actually using it [15].…”
Section: Standardizationmentioning
confidence: 99%