2011 IEEE 9th Symposium on Application Specific Processors (SASP) 2011
DOI: 10.1109/sasp.2011.5941088
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Hardware/software co-designed accelerator for vector graphics applications

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Cited by 5 publications
(2 citation statements)
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“…But because 2D and 3D interfaces are not unified, it is difficult to achieve it. Rendering is the most time-consuming step [5] to draw 2D vector graphics, and the current optimization for it focuses on the following aspects: optimization of rendering processes [8], partial rendering, efficient vector graphics filling algorithm [5] and hardware accelerating [9][10] [11].…”
Section: Related Workmentioning
confidence: 99%
“…But because 2D and 3D interfaces are not unified, it is difficult to achieve it. Rendering is the most time-consuming step [5] to draw 2D vector graphics, and the current optimization for it focuses on the following aspects: optimization of rendering processes [8], partial rendering, efficient vector graphics filling algorithm [5] and hardware accelerating [9][10] [11].…”
Section: Related Workmentioning
confidence: 99%
“…The third section represents an overview of the main developments regarding automatic hardware generators for FPGA. (Chen, 2011) (Mahdavikhah, 2010) (Majer, 2008). Regarding commercial IPs, these include the logicBricks 2D/3D graphics engines (logicBricks, 2011) and the D/AVE 3D graphic IP (TES, 2009).…”
Section: Introductionmentioning
confidence: 99%