2010 Ninth International Conference on Machine Learning and Applications 2010
DOI: 10.1109/icmla.2010.107
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Hardware Implementation of a Real-Time Neural Network Controller Set for Reactive Power Compensation Systems

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Cited by 3 publications
(1 citation statement)
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“…Control tasks have been popular for neuromorphic systems because they typically require real-time performance, are often deployed in real systems that require small volume and low power, and have a temporal processing component, so they benefit from models that utilize recurrent connections or delays on synapses. A large variety of different control applications have utilized neuromorphic systems [466], [687], [688], [863], [872], [895], [902], [903], [920], [932], [962], [1017], [1051], [1085], [1660], [2561], [2562], but by far the most common control test case is the cart-pole problem or the inverted pendulum task [487], [512], [792], [902], [903], [1008], [1045], [1337], [1340], [2563]. Neuromorphic systems have also been applied to video games, such as Pong [1563], PACMAN [2405], and Flappy Bird [1337].…”
Section: Applicationsmentioning
confidence: 99%
“…Control tasks have been popular for neuromorphic systems because they typically require real-time performance, are often deployed in real systems that require small volume and low power, and have a temporal processing component, so they benefit from models that utilize recurrent connections or delays on synapses. A large variety of different control applications have utilized neuromorphic systems [466], [687], [688], [863], [872], [895], [902], [903], [920], [932], [962], [1017], [1051], [1085], [1660], [2561], [2562], but by far the most common control test case is the cart-pole problem or the inverted pendulum task [487], [512], [792], [902], [903], [1008], [1045], [1337], [1340], [2563]. Neuromorphic systems have also been applied to video games, such as Pong [1563], PACMAN [2405], and Flappy Bird [1337].…”
Section: Applicationsmentioning
confidence: 99%