2010 International Conference on Cyberworlds 2010
DOI: 10.1109/cw.2010.59
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Haptic Rendering Algorithm for Biomolecular Docking with Torque Force

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Cited by 8 publications
(7 citation statements)
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“…Their brute force calculations, however, did not account for all interatomic VDW interactions, but only for those involving the surface atoms of the molecules. Hou and Sourina 31 and Sourina et. al.…”
Section: Previous Workmentioning
confidence: 95%
“…Their brute force calculations, however, did not account for all interatomic VDW interactions, but only for those involving the surface atoms of the molecules. Hou and Sourina 31 and Sourina et. al.…”
Section: Previous Workmentioning
confidence: 95%
“…The “correct” pose should result in a high score. Interactive systems put the user in charge of the docking process, allowing them to use their knowledge and intuition to find a docked pose. , …”
Section: Introductionmentioning
confidence: 99%
“…Thus, the user could have a possibility to act in the game in a similar way as in the real world. Using technologies such as EEG reading devices and haptic devices allow proposing new approaches in serious game design and development [Wang et al 2011;Hou and Sourina 2010;Palluel-Germain et al 2007;Minchev et al 2009]. …”
Section: Introductionmentioning
confidence: 99%