2018
DOI: 10.1109/toh.2017.2713380
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Haptic orientation guidance using two parallel double-gimbal control moment gyroscopes

Abstract: This paper presents a system of two double-gimbal control moment gyroscopes (CMGs) for providing ungrounded kinesthetic haptic feedback. By spinning a second flywheel opposite the first, and rotating them through opposite trajectories, undesired gyroscopic effects can be eliminated, isolating a single torque axis. This produces a moment pulse proportional to the flywheel spin speed and rotation speed. Rotating the CMG gimbals quickly in one direction, then resetting them more slowly generates repeated torque p… Show more

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Cited by 25 publications
(5 citation statements)
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“…Some studies explored adding a mechanical brake to the flywheel to generate directional force feedback on wearable devices to provide directional guidance [17,18]. Other examples use multiple gyros to counteract undesired torque effects when returning the gyro to the home position [19,20]. The results of the study by Amemiya et al [17] suggest that an angular velocity change with a sudden-start profile is more effective compared to sudden-stops.…”
Section: Torque Gyroscope Feedback Devicesmentioning
confidence: 99%
“…Some studies explored adding a mechanical brake to the flywheel to generate directional force feedback on wearable devices to provide directional guidance [17,18]. Other examples use multiple gyros to counteract undesired torque effects when returning the gyro to the home position [19,20]. The results of the study by Amemiya et al [17] suggest that an angular velocity change with a sudden-start profile is more effective compared to sudden-stops.…”
Section: Torque Gyroscope Feedback Devicesmentioning
confidence: 99%
“…In contrast, ungrounded feedback devices provide stimulation of the skin, but no force [8]. Alternative haptic rendering methods include body-grounded devices which provide force relative to the body, inertial approaches that transmit gyroscopic force [25,42], or focused ultrasound [7]. Force can also be simulated by taking advantage of asymmetrical vibration [11].…”
Section: Haptic Rendering Systemsmentioning
confidence: 99%
“…As far as it concerns position and orientation of the human hand, many studies have been conducted on hand guidance by means of wearable haptic devices. In this aim, pseudo-attraction force [13], torque stimulus [14], shapechanging effect [15], skin stretch [16], and vibrations [5] are the most widespread haptic technologies. The majority of the aforementioned methods mainly rely on hand-held devices or make use of cues displayed in other body parts (e.g., wrist, arm, forearms, etc.).…”
Section: Introductionmentioning
confidence: 99%
“…As an example, in [13] the user experiences a kinesthetic illusion characterized by the sensation of being continuously pushed or pulled by the device. Similarly, Walker et al in [14] exploit ungrounded haptic feedback by spinning and rotating flywheels. This produces a moment pulse proportional to the spin and to the rotation speed.…”
Section: Introductionmentioning
confidence: 99%