2021
DOI: 10.1109/access.2021.3103598
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Haptic Interfaces for Virtual Reality: Challenges and Research Directions

Abstract: The sense of touch (haptics) has been applied in a few areas such as tele-haptics, tele-medicine, training, education, and entertainment. As of today, haptics is currently used and explored by researchers in more areas. These can span from both multi-disciplinary and even inter-disciplinary areas as well. The utilization of haptics is also enhanced with other forms of media such as audio, video, and smell. For example, haptic use is prevalent in virtual reality environments to increase the immersive experience… Show more

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Cited by 40 publications
(9 citation statements)
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References 74 publications
(57 reference statements)
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“…Haptic feedback has been investigated in a lot of contexts [8]. Starting at the hardware of the interface, it can be provided originating from different sources, such as straight from the display device upon touching it [9], but the focus of this work is rather on gloves worn during an AR-interaction.…”
Section: State Of the Artmentioning
confidence: 99%
“…Haptic feedback has been investigated in a lot of contexts [8]. Starting at the hardware of the interface, it can be provided originating from different sources, such as straight from the display device upon touching it [9], but the focus of this work is rather on gloves worn during an AR-interaction.…”
Section: State Of the Artmentioning
confidence: 99%
“…For instance, Figure 10 shows the evolution of the EEG headset from conventional to in-ear EEG. Furthermore, the need for compact wearables also means that actuators and sensors should be nimble enough to fit into tight crevices on different bodies, especially for gloves, glasses, and EEG headsets [165]. With such requirements, fitting the actuation for signal acquisition of different modes could also be a challenge.…”
Section: Changing From a Large Scale And Independence To Lightweight ...mentioning
confidence: 99%
“…This review addresses some of the limitations of recent surveys on haptic interfaces for VR [9]- [11], while the literature generally reviewed multimodal, commercialized, and non-commercialized haptic interfaces. This paper solely focuses on weight perception simulation.…”
Section: A Contributionsmentioning
confidence: 99%