2020
DOI: 10.1038/s41598-020-76706-x
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Haptic human–human interaction does not improve individual visuomotor adaptation

Abstract: Haptic interaction between two humans, for example, a physiotherapist assisting a patient regaining the ability to grasp a cup, likely facilitates motor skill acquisition. Haptic human–human interaction has been shown to enhance individual performance improvement in a tracking task with a visuomotor rotation perturbation. These results are remarkable given that haptically assisting or guiding an individual rarely benefits their individual improvement when the assistance is removed. We, therefore, replicated a … Show more

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Cited by 17 publications
(45 citation statements)
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“…Twelve studies showed the effects of different interaction types or interaction characteristics [ 2 , 15 – 19 , 28 , 29 , 36 – 38 , 40 ]. Five out of the twelve studies analyze the effects of the interaction type [ 17 , 19 , 36 , 38 , 40 ], six study the characteristics of physical interaction (i.e., properties of the haptic environment) [ 2 , 15 , 16 , 28 , 29 , 37 ], and one studies the characteristics of non-physical interaction (e.g., auditory vs audio-visual) [ 18 ]. Details of these studies and the summary of their results can be found in Additional file 2 : Tables S2 and S3.…”
Section: Resultsmentioning
confidence: 99%
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“…Twelve studies showed the effects of different interaction types or interaction characteristics [ 2 , 15 – 19 , 28 , 29 , 36 – 38 , 40 ]. Five out of the twelve studies analyze the effects of the interaction type [ 17 , 19 , 36 , 38 , 40 ], six study the characteristics of physical interaction (i.e., properties of the haptic environment) [ 2 , 15 , 16 , 28 , 29 , 37 ], and one studies the characteristics of non-physical interaction (e.g., auditory vs audio-visual) [ 18 ]. Details of these studies and the summary of their results can be found in Additional file 2 : Tables S2 and S3.…”
Section: Resultsmentioning
confidence: 99%
“…Eleven studies investigated the effect of dyadic interaction in planar (2D) arm tracking tasks [ 2 , 4 , 6 – 8 , 12 , 15 , 17 , 28 , 36 , 37 ]. These studies were based on moving a cursor to a moving [ 2 , 4 , 7 , 12 , 15 , 37 ] or a stationary [ 6 , 17 , 28 ] target, following a path with a cursor [ 8 ], and maneuvering a virtual object on a confined path while trying to prevent collision with the environment [ 36 ]. Hand-held end-effector-type manipulators or haptic devices were used as input devices for moving the cursors or virtual objects.…”
Section: Experimental Design and Methodsmentioning
confidence: 99%
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