2012 IEEE Haptics Symposium (HAPTICS) 2012
DOI: 10.1109/haptic.2012.6183826
|View full text |Cite
|
Sign up to set email alerts
|

Haptic footstep display

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
6
0

Year Published

2013
2013
2022
2022

Publication Types

Select...
4
3

Relationship

0
7

Authors

Journals

citations
Cited by 9 publications
(6 citation statements)
references
References 15 publications
0
6
0
Order By: Relevance
“…It was shown that tactile stimulation of the feet results in illusory perceptions of whole-body leaning [16]. A haptic footstep interface provided the sensation of mechanical impacts during virtual walking [6]. Vibrations of 50 Hz applied to the feet, together with visual and auditory stimuli, was used to generate vertical illusory self-motion [9].…”
Section: Introductionmentioning
confidence: 99%
“…It was shown that tactile stimulation of the feet results in illusory perceptions of whole-body leaning [16]. A haptic footstep interface provided the sensation of mechanical impacts during virtual walking [6]. Vibrations of 50 Hz applied to the feet, together with visual and auditory stimuli, was used to generate vertical illusory self-motion [9].…”
Section: Introductionmentioning
confidence: 99%
“…Only a few interfaces for walking in VR provide haptic terrain feedback (see Table 1, fourth column). Such systems mainly recreated footstep haptic sensation [20], [21], [22] to improve a user's navigation awareness during virtual walking. However, those interfaces used manual input devices to generate virtual walking, and therefore haptic feedback and locomotion control inputs were noncollocated.…”
Section: Terrain Feedback During Walking In Vrmentioning
confidence: 99%
“…The advantage of such haptic feedback shoe systems is the ability to provide natural interactive walking input and feedback as they were integrated with external motion tracking, however, the limitation is the requirement to have a relatively large physical workspace. Another approach for terrain feedback is to use haptic rendering actuators integrated into the floor [25], [20], [9], but the described floor-integrated feedback methods require additional motion tracking systems and extra workspace for implementing realistic walking inputs. Interestingly, only a few devices for providing kinesthetic feedback for walking in VR have been developed.…”
Section: Terrain Feedback During Walking In Vrmentioning
confidence: 99%
“…In the case of a seated walking display, the user would feel less fatigue, and the device does not require additional supports because the real walking motion is not involved. Some previous studies have attempted to represent the walking sensation to a seated user [11][12][13][14]. However, these studies focused only on the representation of leg motion or the pressure and impact applied to the sole of the foot, rather than the sole of the shoe.…”
Section: Introductionmentioning
confidence: 99%