2014 International Conference on Cyberworlds 2014
DOI: 10.1109/cw.2014.14
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Haptic-Based Serious Games

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Cited by 10 publications
(6 citation statements)
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“…Most studies exploring haptic vest usage have either focused on the development process of the equipment or the development of applications relating to the use of haptic feedback for the navigation and guidance of users in unknown environments using vibrotactile stimulation or thermal actuators . Haptic vests have been used in a number of different training scenarios, including tactical training, medicine, rehabilitation, and serious games used in learning environments …”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Most studies exploring haptic vest usage have either focused on the development process of the equipment or the development of applications relating to the use of haptic feedback for the navigation and guidance of users in unknown environments using vibrotactile stimulation or thermal actuators . Haptic vests have been used in a number of different training scenarios, including tactical training, medicine, rehabilitation, and serious games used in learning environments …”
Section: Related Workmentioning
confidence: 99%
“…13 Haptic vests have been used in a number of different training scenarios, including tactical training, 14 medicine, 15 rehabilitation, 16 and serious games used in learning environments. 17 It is believed that the appropriate haptic pattern of a vibration produced by a haptic vest may be an important factor in improving the level of realism provided for the user. 18 In addition, it has been found that the pattern of the haptic feedback can be quite useful for transmitting information.…”
Section: Related Workmentioning
confidence: 99%
“…In this study, a tactile vest was used to induce the contact sensation during close interactions with virtual characters. Tactile vests have been used in various domains, including human–virtual character interactions, 7 training, 49 medicine, 50 rehabilitation, 51 and serious games 52,53 . In this case, we investigated how a participant's movement behavior was affected as they walked within a virtual crowd of people, with tactile feedback being generated every time a virtual character collided with the invisible presence of the participant.…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore, when compared to other modalities [27][28][29], the potential of the haptic modality remains under exploited. There are explanations for this:…”
Section: Introductionmentioning
confidence: 99%
“…Deng et al concluded that haptics introduce one more dimension of sensory modality for a more immersive game experience [27]. In the same way, Hou et al highlighted that haptics may be used to simulate an immersive and realistic virtual environment [29]. Beyond the incontestable advantages mentioned, noting that one of the main advantages of a SG is in its ability to exceed the limits of the real word, we argue that haptics can be relevant for the rendering of information that is not represented (or is under represented) in the real world.…”
Section: Introductionmentioning
confidence: 99%