2016 Ninth International Conference on Mobile Computing and Ubiquitous Networking (ICMU) 2016
DOI: 10.1109/icmu.2016.7742088
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Happyinu: exploring how to use games and extrinsic rewards for consistent food tracking behavior

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Cited by 9 publications
(3 citation statements)
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“…Instead of focusing solely on streamlining and automation, some food journaling applications have increased user engagement by incorporating techniques associated with gamification, such as providing challenges to motivate continued adherence to data collection 75 or rewards for successfully meeting food journaling benchmarks. 76 Nudges 77 can be a powerful behavioral modification and habit formation technique which is potentially useful for helping patients internalize food journaling practice. In contrast, the implicit or inadvertent use of "negative nudges" in the design of popular food-tracking applications, have been shown to deter longterm use and lower adherence to computer-assisted data collection of food intake.…”
Section: Capturing Food Practice Datamentioning
confidence: 99%
“…Instead of focusing solely on streamlining and automation, some food journaling applications have increased user engagement by incorporating techniques associated with gamification, such as providing challenges to motivate continued adherence to data collection 75 or rewards for successfully meeting food journaling benchmarks. 76 Nudges 77 can be a powerful behavioral modification and habit formation technique which is potentially useful for helping patients internalize food journaling practice. In contrast, the implicit or inadvertent use of "negative nudges" in the design of popular food-tracking applications, have been shown to deter longterm use and lower adherence to computer-assisted data collection of food intake.…”
Section: Capturing Food Practice Datamentioning
confidence: 99%
“…We also considered incorporation of gamification techniques [10], [11], [55], [56] into the workplace. For example, gamification and sensing techniques can be used to solve reservation problems in offices.…”
Section: Changing Workplace Behavior With Nudgesmentioning
confidence: 99%
“…Over three weeks, the participants used this app to collect food images for testing the estimation method proposed in this study. The application is also utilized in another research study, in which we assess the consistency of meal-tracking and behavior change using a game-based approach [30]. Figure 9 shows some screenshots of the application relevant to the food images collection and the proposed estimation method.…”
Section: Image Collection Through Smartphone Applicationmentioning
confidence: 99%