Our system is currently under heavy load due to increased usage. We're actively working on upgrades to improve performance. Thank you for your patience.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3174075
|View full text |Cite
|
Sign up to set email alerts
|

HapCube

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
11
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
5
2
1

Relationship

1
7

Authors

Journals

citations
Cited by 42 publications
(13 citation statements)
references
References 29 publications
0
11
0
Order By: Relevance
“…Beside directional patterns, previous work explored tactile simulation patterns of different force, frequency and three-dimensional shapes. HapCube used three voice-coil actuators to give tangential and normal pseudo-force feedback at the fingertip [28]. WAVES used voice coil actuators on the fingers to give three-dimensional translation and rotation cues with asymmetric vibration on multiple fingers [10].…”
Section: Tactile Simulation Patternsmentioning
confidence: 99%
“…Beside directional patterns, previous work explored tactile simulation patterns of different force, frequency and three-dimensional shapes. HapCube used three voice-coil actuators to give tangential and normal pseudo-force feedback at the fingertip [28]. WAVES used voice coil actuators on the fingers to give three-dimensional translation and rotation cues with asymmetric vibration on multiple fingers [10].…”
Section: Tactile Simulation Patternsmentioning
confidence: 99%
“…After the first haptic device was proposed by Rosenberg in 1992 to enhance usability while remotely controlling surgical robots [1], researchers in haptics and human-computer interaction (HCI) have explored its feasible form for end-user touch interaction [2][3][4][5][6][7]. Various types of haptic devices have been proposed, ranging from heavy and grounded devices with robot arms [1,8] to exoskeletons [9][10][11], braille-type tactile displays [12], as well as light and embedded devices that use vibrations [2,[13][14][15] or electroadhesion [16]. These devices reproduce rich haptic sensations, such as repulsive forces [8,[17][18][19] or frictional forces [15,20], while touching an object, or its elasticity [15,17,21] or texture [22][23][24][25][26] in a manner.…”
Section: Introductionmentioning
confidence: 99%
“…Various types of haptic devices have been proposed, ranging from heavy and grounded devices with robot arms [1,8] to exoskeletons [9][10][11], braille-type tactile displays [12], as well as light and embedded devices that use vibrations [2,[13][14][15] or electroadhesion [16]. These devices reproduce rich haptic sensations, such as repulsive forces [8,[17][18][19] or frictional forces [15,20], while touching an object, or its elasticity [15,17,21] or texture [22][23][24][25][26] in a manner. Henceforth, researchers have strived toward enhancing devices to make them more suitable for common users to incorporate into their daily lives.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Numerous research devices have shown that there is value in providing rich haptic feedback to the fingertips during manipulation (Johansson and Flanagan, 2009;Schorr and Okamura, 2017;Hinchet et al, 2018;Lee et al, 2019), texture perception (Chan et al, 2021), stiffness perception (Salazar et al, 2020), and normal and shear force perception (Kim et al, 2018;Preechayasomboon et al, 2020). Although these devices may render high fidelity haptic feedback, they often come at the cost of being tethered to another device or have bulky electronics that impede the wearability of the device and ultimately hinder immersion of the VR experience.…”
Section: Introductionmentioning
confidence: 99%