2014
DOI: 10.1007/s11760-014-0631-x
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HandVR: a hand-gesture-based interface to a video retrieval system

Abstract: Using one’s hands in human–computer interaction increases both the effectiveness of computer usage and the speed of interaction. One way of accomplishing this goal is to utilize computer vision techniques to develop hand-gesture-based interfaces. A video database system is one application where a hand-gesture-based interface is useful, because it provides a way to specify certain queries more easily. We present a hand-gesture-based interface for a video database system to specify motion and spatiotemporal obje… Show more

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Cited by 7 publications
(5 citation statements)
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“…These results indicate the high efficiency of the proposed method, even when compared with relevant works in virtual reality [39] and augmented reality [40].…”
Section: G Runtime Analysismentioning
confidence: 79%
“…These results indicate the high efficiency of the proposed method, even when compared with relevant works in virtual reality [39] and augmented reality [40].…”
Section: G Runtime Analysismentioning
confidence: 79%
“…However, gloves are quite expensive, and the weight of the gloves and associated measuring equipment hamper free movement of the hand. Therefore, user interface is complicated and less natural for glove-based techniques [12]. On the other hand, vision-based techniques use one or more cameras to capture the gesture images.…”
Section: Introductionmentioning
confidence: 99%
“…Vision-based system may not be robust enough for few applications like gesture-based remote control [13]. However, vision-based techniques provide a natural interaction between humans and computers without using any extra devices [12]. Various features have been reported in the literature [1][2][3][4]14] to represent static hand gesture including features like statistical moments [1], localized contour sequence (LCS) [2], block-based feature [3], Fourier discriminator (FD) [4] and discrete cosine transform (DCT)-based features [14].…”
Section: Introductionmentioning
confidence: 99%
“…En el trabajo segmentaban los distintos colores del guante bajo el modelo de color HSI [56], y luego lograron reconocer más de 900 gestos distintos. Genç et al presenta en [55] un sistema simple que utiliza dos guantes con colores llamativos para segmentar las manos y luego utilizar gestos simples para hacer de interfaz en un sistema de demanda de video (figura 2.9-b). Por último, Wang y Popovic en [158] desarrollaron un guante simple pero un poco más sofisticado, con diferentes marcadores de color, orientado principalmente para ser una interfaz en el manejo de aplicaciones de realidad virtual (figura 2.9-c).…”
Section: Guantes De Datos Y Marcadores De Colorunclassified
“…(a) Guante con tres colores desarrollado por Lamberti en[91]. (b) Guantes de dos colores para segmentar gestos simples[55]. (c) Guante desarrollado por el MIT en[158] para tareas de realidad virtual.…”
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