2014
DOI: 10.3951/sobim.38.19
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Hand Simulation Models in Computer Graphics

Abstract: the finger motions of a character playing a guitar by first building a motion capture database of hand configurations, and then, given a (sometimes partially specified) desired hand configuration, running the K-Nearest-Neighbors algorithm to search for the closest physically attainable configuration.Simply interpolating the data cannot produce highly detailed motion of the skin, such as buckling, and also suffers from some well-known artifacts, such as the collapse of volume around joints.The two approaches be… Show more

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