2020
DOI: 10.3390/electronics9050774
|View full text |Cite
|
Sign up to set email alerts
|

Hand Movement Activity-Based Character Input System on a Virtual Keyboard

Abstract: Nowadays, gesture-based technology is revolutionizing the world and lifestyles, and the users are comfortable and care about their needs, for example, in communication, information security, the convenience of day-to-day operations and so forth. In this case, hand movement information provides an alternative way for users to interact with people, machines or robots. Therefore, this paper presents a character input system using a virtual keyboard based on the analysis of hand movements. We analyzed the signals … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
5

Citation Types

0
6
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
1
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 14 publications
(6 citation statements)
references
References 23 publications
0
6
0
Order By: Relevance
“…Many myoelectric control systems use machine learning to map the electromyographic (EMG) signals [1][2][3][4][5] to control commands for human-machine interfaces, e.g. prosthesis [6][7][8][9][10][11][12] and virtual keyboards [13,14]. Most modern myoelectric control machine learning models require a large amount of data from a user to learn a bespoke and user-specific map [7,15,16].…”
Section: Introductionmentioning
confidence: 99%
“…Many myoelectric control systems use machine learning to map the electromyographic (EMG) signals [1][2][3][4][5] to control commands for human-machine interfaces, e.g. prosthesis [6][7][8][9][10][11][12] and virtual keyboards [13,14]. Most modern myoelectric control machine learning models require a large amount of data from a user to learn a bespoke and user-specific map [7,15,16].…”
Section: Introductionmentioning
confidence: 99%
“…Many myoelectric control systems use machine learning to map the electromyographic (EMG) signals [1, 2, 3, 4, 5] to control commands for human-machine interfaces, e.g. prosthesis [6, 7, 8, 9, 10, 11, 12] and virtual keyboards [13, 14]. Most modern myoelectric control machine learning models require a large amount of data from a user to learn a bespoke and user-specific map [7, 15, 16].…”
Section: Introductionmentioning
confidence: 99%
“…Traditionally, keypads are made of solid-state materials and circuitry. With the rapid development of wearable applications, people are beginning to explore other forms of devices that can perform or replace keypad/keyboard functions, such as finger gesture recognition, voice inputs, virtual keypad projection, , etc. However, these new forms of devices either do not give users the intuitive and unobstructed experience, or their accuracy and dexterity are still not up to the application requirements.…”
Section: Introductionmentioning
confidence: 99%