“…One RCT assessing use of restraint during venepuncture showed a decreased need for restraint 41 when a child used an interactive video game compared with standard care. Evidence from the included studies did not suggest a significant effect of interactive games on the following outcomes: anaesthetic induction time (n¼1 RCT), 42 length of surgery (n¼1/1 RCT), 43 postoperative length of stay (n¼2/2 RCTs), 42,43 postoperative behavioural change (n¼3/3 RCTs), 26,44,45 analgesia usage (n¼3/3 RCTs), 43,46,47 time taken for venepuncture (n¼3/3 RCTs), 41,48,49 number of venepuncture attempts/first venepuncture success rate (n¼3/3 RCTs), 41,50,51 or need for sedation during venepuncture (n¼1/1 RCT). 41 There was mixed evidence on whether the use of interactive video games was associated with children's improved burns wound healing (n¼1/2 RCTs found an improvement; the other found no difference between groups), 46,52 perioperative procedural compliance (n¼2/3 RCTs found an improvement; the other found no difference between groups), 45,53,54 anaesthetic emergence delirium (n¼2/3 RCTs found no difference between groups; the other found interactive video games improved emergence delirium), 43,47,53 or length of burns treatment procedure (n¼4/6 RCTs found no difference between groups; the other two found reduced time of treatment procedure).…”