2017 IEEE Frontiers in Education Conference (FIE) 2017
DOI: 10.1109/fie.2017.8190546
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GUPPIE program — A hands-on STEM learning experience for middle school students

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Cited by 9 publications
(9 citation statements)
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“…Taking this into account, it is normal that several of the papers were more focused on the methodology followed and the associated benefits. Of these, several are related to PrBL [24,30,31,38,61,64,65,81,85,87,90,109,111,112], PBL [49,73,76,93], or ChBL [20,21,26]. In addition, some studies state that this type of methodological innovation requires training [11,74,104], and specific curricular changes [49,73,76,93], so it is necessary to adapt the learning pathways judging from an institutional point of view. Benefits related to the acquisition of specific competencies: As this study explores STEAM Education, it is normal to find studies related to the competencies commonly associated with STEAM Education, such as computational thinking, problem‐solving, critical thinking, programming, computing and design skills, interdisciplinary skills, computers science autonomy, autonomous learning, negotiating skills, and social abilities.…”
Section: Research Outcomes and Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Taking this into account, it is normal that several of the papers were more focused on the methodology followed and the associated benefits. Of these, several are related to PrBL [24,30,31,38,61,64,65,81,85,87,90,109,111,112], PBL [49,73,76,93], or ChBL [20,21,26]. In addition, some studies state that this type of methodological innovation requires training [11,74,104], and specific curricular changes [49,73,76,93], so it is necessary to adapt the learning pathways judging from an institutional point of view. Benefits related to the acquisition of specific competencies: As this study explores STEAM Education, it is normal to find studies related to the competencies commonly associated with STEAM Education, such as computational thinking, problem‐solving, critical thinking, programming, computing and design skills, interdisciplinary skills, computers science autonomy, autonomous learning, negotiating skills, and social abilities.…”
Section: Research Outcomes and Discussionmentioning
confidence: 99%
“…Taking this into account, it is normal that several of the papers were more focused on the methodology followed and the associated benefits. Of these, several are related to PrBL [24,30,31,38,61,64,65,81,85,87,90,109,111,112], PBL [49,73,76,93], or ChBL [20, 21,26]. In addition, some studies state that this type of methodological innovation requires training [11,74,104], and specific curricular changes [49,73,76,93], so it is necessary to adapt the learning pathways judging from an institutional point of view.…”
Section: F I G U R E 5 Distribution Of Authors By Country Of Originmentioning
confidence: 99%
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“…Ruf, Mühling, & Hubwiese (2014) Scratch vs. Karel-Impact on learning outcomes and motivation Ruiz-del-Solar & Avilés (2004) Robotics courses for children as a motivation tool: The chilean experience Rusak, & Lim (2014) Come code with codester: An educational app that teaches computer science to K-6 students Ryder, Pegg, & Wood 2012A project-based engineering and leadership workshop for high school students Seals, & Smith (2013) Enhancing K-12 education with engineering outreach Diversifying high school students' views about computing with electronic textiles Sentance, & Schwiderski-Grosche (2012) Challenge and creativity: Using .NET gadgeteer in schools Shanahan, & Marghitu (2013) Software engineering Java curriculum with Alice and cloud computing Weaving a tapestry: Creating a satellite workshop to support HS CS teachers in attracting and engaging students Smith, Sutcliffe, & Sandvik (2014) Code club: Bringing programming to UK primary schools through scratch Stansbury, & Behi (2012) Inspiring interest in STEM through summer robotics camp Sullivan, & Wilson (2015) Playful talk: Negotiating opportunities to learn in collaborative groups Taban, Acar, Ismailm Ayhan (2005) Teaching basic engineering concepts in K-12 environment using LEGO bricks and robotics Tatsumi, Nakano, Tajitsu, Okumura, & Harada (2009) Incorporating music into the study of algorithms and computer programming Terry, Briggs, & Rivale (2011) Work in progress: Gender impacts of relevant robotics curricula on high school students' engineering attitudes and interest van Delden, & Yang 2014Robotics summer camps as a recruiting tool: A case study Wagner, Gray, Corley, & Wolber (2013) Using app inventor in a K-12 summer camp Welch, & Huffman (2011) The effect of robotics competitions on high school students' attitudes toward science Werner, Denner, Bliesner, & Rex (2009) Can middle-schoolers use storytelling Alice to make games? Results of a pilot study Starting from scratch: Experimenting with computer science in Flemish secondary education Ziaeefard, Page, Knop, Ribeiro, Miller, Rastgaar, & Mahmoudian (2017) GUPPIE program-A hands-on STEM learning experience for middle school students Measuring the effectiveness of robotics activities in underserved K-12 communities outside the classroom Erickson-Ludwig 2015A college lead informal learning engineering education program for school-aged youth Frye, Nair, & Meyer (2016) Evaluation of minigems 2015-Engineering summer camp for middle school girls Gomoll, Hmelo-Silver, Š abanović...…”
Section: Creativity and Motivationmentioning
confidence: 99%
“…Exploring the sustainability of computational thinking education through game design Using a visual programming environment and custom robots to learn c programming and K-12 STEM concepts Lawanto et al 2013Pattern of task interpretation and self-regulated learning strategies of high school students and college freshmen during an engineering design project Lindh, & Holgersson (2007) Does LEGO training stimulate pupils' ability to solve logical problems? Build IT: Building middle and high school students' understanding of engineering, science and IT through underwater robotics McKay, Lowes, Tirhali, & Camins 2015Student learning of STEM concepts using a challenge-based robotics curriculum Nugent, The use of digital manipulatives in K-12: Robotics, GPS/GIS and programming Nugent, Barker, Grandgenett, & Adamchuk (2010) Impact of robotics and geospatial technology interventions on youth STEM learning and attitudes Oliveira, Nicoletti, & del Val Cura (2014) Quantitative correlation between ability to compute and student performance in a primary school Phalke, Biller, Lysecky, & Harris 2009Non-expert construction of customized embedded systems to enhance STEM curricula Rieksts, & Blank, (2008) Mars rovers in middle school Robinson, & Stewardson (2012) Exciting students through VEX robotic competitions Sánchez-Ruíz, & Jamba (2008) FunFonts: Introducing 4th and 5th graders to programming using Squeak Shankar, Ploger, emeth, & Hecht (2013) Robotics: Enhancing pre-college mathematics learning with real world examples Resources for robot competition success: Assessing math use in grade-school-level engineering design Suescun-Florez, Cain, Bringing soil mechanics to elementary schools Sullivan (2008) Robotics and science literacy: Thinking skills, science process skills and systems understanding Taub, Armoni, & Ben-Ari (2012) CS unplugged and middle-school students' views, attitudes, and intentions regarding CS Touretzky, Marghitu, Ludi, Bernstein, & Ni (2013) Accelerating K-12 computational thinking using scaffolding, staging, and abstraction Williams, Igel, Poveda, Kapila, & Iskander (2012) Enriching K-12 science and mathematics education using LEGO Williams, Kapila, & Iskander (2011) Enriching K-12 science education using LEGO Ziaeefard, Page, Knop, Ribeiro, Miller, Rastgaar, & Mahmoudian (2017) GUPPIE program-A hands-on STEM learning experience for middle school students…”
mentioning
confidence: 99%