2021
DOI: 10.1108/sbm-03-2021-124
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Cited by 9 publications
(5 citation statements)
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“…Sport enterprises and brands worldwide are integrating a mix of digital technologies, social media marketing strategies, and ecosystem partners to deliver state-of-the-art digitally focused sport events (Santomier et al, 2016;Ströbel et al, 2021;Stegmann et al, 2021). The convergence of digital technologies and devices, media and marketing innovations, and the creative business strategies of ecosystem partners during the 2012 London Olympics resulted in the ability of sport enterprises and their brand partners to reach and interact with audiences worldwide, thus increasing potential for innovative approaches to sport media and sponsorship rights (Santomier et al, 2016).…”
Section: Digital Transformationmentioning
confidence: 99%
See 1 more Smart Citation
“…Sport enterprises and brands worldwide are integrating a mix of digital technologies, social media marketing strategies, and ecosystem partners to deliver state-of-the-art digitally focused sport events (Santomier et al, 2016;Ströbel et al, 2021;Stegmann et al, 2021). The convergence of digital technologies and devices, media and marketing innovations, and the creative business strategies of ecosystem partners during the 2012 London Olympics resulted in the ability of sport enterprises and their brand partners to reach and interact with audiences worldwide, thus increasing potential for innovative approaches to sport media and sponsorship rights (Santomier et al, 2016).…”
Section: Digital Transformationmentioning
confidence: 99%
“…Innovation in the global sport industry, including the integration of mobile technology, the Internet of Things (IoT), social network sites (SNS), cloud computing, artificial intelligence (AI), data analytics, as well as augmented reality (AR), virtual reality (VR), and mixed reality (MR) into the sport industry has received significant academic attention (Ratten, 2011;Ströbel et al, 2021). Kunz and Santomier (2019) studied the intent of consumers to use VR with a special focus on flow experience and sport content quality in addition to technology acceptance influencing factors.…”
Section: Introductionmentioning
confidence: 99%
“…Since the digital age has just begun, many other digital technologies (e.g. blockchain technology, virtual and augmented reality, Metaverse) also have the potential to disrupt the field of sport marketing (Ströbel et al. , 2021).…”
Section: Introductionmentioning
confidence: 99%
“…Due to the increasing popularity and utilization of social media, sporting entities and brands are investing significant time and resources to understand what to be communicated to effectively drive online engagement of fans (Filo et al ., 2015; Naraine et al ., 2021; Thompson et al ., 2018). Especially, when public spectacle was banned to curb COVID-19, as in the case of Tokyo Olympics 2020, engaging the fans on social media is of paramount importance (Ströbel et al ., 2021). While there has been growing academic research exploring sport fan engagement, studies are still limited that help in gaining an increased understanding of what should be communicated to drive fans' online behavior and understand the underlying motivations (Vale and Fernandes, 2018).…”
Section: Introductionmentioning
confidence: 99%