2012
DOI: 10.7172/1644-9584.38.16
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Gry komputerowe w organizacji - uwarunkowania psychologiczne

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“…Some people do not realise how much virtual media connect to our lives because they do not treat mobile applications or games within this category. They believe that spending time in front of a computer is fun for children, but it has already turned into entertainment for adults [11]. The average age of a typical player is 26 years.…”
Section: Virtual Marketsmentioning
confidence: 99%
“…Some people do not realise how much virtual media connect to our lives because they do not treat mobile applications or games within this category. They believe that spending time in front of a computer is fun for children, but it has already turned into entertainment for adults [11]. The average age of a typical player is 26 years.…”
Section: Virtual Marketsmentioning
confidence: 99%