The 2021 Conference on Artificial Life 2021
DOI: 10.1162/isal_a_00451
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Growing 3D Artefacts and Functional Machines with Neural Cellular Automata

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Cited by 19 publications
(10 citation statements)
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“…The ANN therefore defines the cell next state by processing the local information of its nearest neighbors. NCA have been successfully used to grow and replicate CA shapes and structures with neuroevolution (Nichele et al ., 2017) and with differentiable learning (Mordvintsev et al ., 2020), to produce self-organising textures (Niklasson et al ., 2021), to grow 3D artifacts (Sudhakaran et al ., 2021), for regenerating soft robots (Horibe et al ., 2021), and for controlling reinforcement learning agents (Variengien et al ., 2021).…”
Section: Voxel-based Soft Robotsmentioning
confidence: 99%
“…The ANN therefore defines the cell next state by processing the local information of its nearest neighbors. NCA have been successfully used to grow and replicate CA shapes and structures with neuroevolution (Nichele et al ., 2017) and with differentiable learning (Mordvintsev et al ., 2020), to produce self-organising textures (Niklasson et al ., 2021), to grow 3D artifacts (Sudhakaran et al ., 2021), for regenerating soft robots (Horibe et al ., 2021), and for controlling reinforcement learning agents (Variengien et al ., 2021).…”
Section: Voxel-based Soft Robotsmentioning
confidence: 99%
“…Cellular automata have been used to create realistic buildings with a basic design for the interior volume [37]. Neural cellular automata have been used to create structures such caves, buildings, and trees with increasing complexity and ability to regenerate and repair themselves [38]. Generation of the world itself has also been researched through works such as World-GAN [39] which attempts to address the shortcomings of the static world generator bundled with Minecraft through generative adversarial networks.…”
Section: Minecraft Settlement Generationmentioning
confidence: 99%
“…
Figure 6.Neural CAs have also been applied to the regeneration of Minecraft entities. In this work Sudhakaran, 2021 growing, the authors’ formulation enabled the regeneration of not only Minecraft buildings, trees, but also simple functional machines in the game such as worm-like creatures that can even regenerate into two distinct creatures when cut in half.
…”
Section: Collective Intelligence For Deep Learningmentioning
confidence: 99%
“…This approach is also applicable outside of pure generative domains, and can also be applied to the construction of artificial agents in active environments such as Minecraft. (Sudhakaran et al 2021) trained neural CAs to grow complex entities from Minecraft such as castles, apartment blocks, and trees, some of which are composed of thousands of blocks. Aside from regeneration, their system is able to regrow parts of simple functional machines (such as a virtual creature in the game), and they demonstrate a morphogenetic creature grow into two distinct creatures when cut in half in the virtual world (see Figure 6).…”
Section: Collective Intelligence For Deep Learningmentioning
confidence: 99%