Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education 2007
DOI: 10.1145/1227310.1227345
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Groupwork activities in synchronous online classroom spaces

Abstract: This paper shares insights about the deployment of groupwork activities in synchronous online classroom spaces. It is based upon analysis of 48 hours of online lesson recordings from an Introduction to Programming (in Java) subject conducted over two semesters. Key observations are shared about how factors such as the type of the activity, the level of student technological and communicative competencies, the interface design and the task specification influenced discourse and learning. On this basis recommend… Show more

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Cited by 10 publications
(4 citation statements)
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“…Although collaborative activities are easier to implement face to face, the benefits of working collaboratively with peers extend to distributed environments when supported by collaborative tools [20]. In a virtual classroom environment, Bower [85] found that peer review, program modification, and debugging tasks resulted in a high degree of engagement and interaction among peers. The creation of programs was also effective, but more sensitive to the task design and ability of the students.…”
Section: Collaborationmentioning
confidence: 99%
“…Although collaborative activities are easier to implement face to face, the benefits of working collaboratively with peers extend to distributed environments when supported by collaborative tools [20]. In a virtual classroom environment, Bower [85] found that peer review, program modification, and debugging tasks resulted in a high degree of engagement and interaction among peers. The creation of programs was also effective, but more sensitive to the task design and ability of the students.…”
Section: Collaborationmentioning
confidence: 99%
“…Hiltz (1988) emphasised collaborative learning in implementing her virtual classroom. The idea of deploying group work activities in synchronous online classroom spaces has been investigated by Bower (2007). Virtual classroom could also be manifested as shared 3D virtual worlds (Bailey & Moar, 2002).…”
Section: Virtual Classroommentioning
confidence: 99%
“…Stage 2 (Socialisation) encourages the establishment of online identity by finding others with whom to interact without task-based concern. These initial stages provide opportunity to practice the use of environmental tools and is time well invested, as indeed Bower (2007) reports the success of group work may be affected by the level of virtual classroom competencies (that is, the effectiveness with which tools are used to collaborate). In contrast, Stage 3 has focus on the cooperative exchange of information with regard to a task.…”
Section: Methodsmentioning
confidence: 99%