1991
DOI: 10.1007/bf00127839
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Group graphs and computational symmetry on massively parallel architecture

Abstract: Efficient space and time exploitation of symmetry in domains on highly parallel, distributed-memory architecture is, in certain cases, equivalent to routing along a labeled group action graph, with computation associated with each group element label, where the group of symmetries acts on the processors. The algebraic structure of the group can sometimes be analyzed to determine, a priori, space and time efficient routing schedules on the hardware network (which, in practice, is often another group action grap… Show more

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Cited by 12 publications
(5 citation statements)
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“…This step can be eliminated by having black unmove from the set of positions not in K, (which must include the positions with one of white's pieces captured). The result is the set of positions which give black an escape [4]. Call this set E. Now white can unmove from the set of positions not in E to get K,.…”
Section: Retrograde Analysismentioning
confidence: 99%
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“…This step can be eliminated by having black unmove from the set of positions not in K, (which must include the positions with one of white's pieces captured). The result is the set of positions which give black an escape [4]. Call this set E. Now white can unmove from the set of positions not in E to get K,.…”
Section: Retrograde Analysismentioning
confidence: 99%
“…The parallel CM-2 code requires between about 1 and 2 seconds per iteration for a five-piece endgame [4], depending on the load on the front end of the CM-2 and depending on the particular endgame and certain configuration choices in the program. We think that the vector implementation could require a comparable amount of time.…”
Section: Timingmentioning
confidence: 99%
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“…Nc3xa2 Noam Elkies, a Harvard University mathematician and talented endgame composer, had been a collaborator of Stiller's throughout the quest to solve 6-piece endgames. Dr. Elkies designed the max-to-mate algorithm, suggested numerous testing procedures, determined the most promising 6-piece endgames to solve, and helped Stiller understand and implement aspects of the program modules that rely on abstract algebra (Stiller, 1991b), among other contributions. He also designed the module that computes mutual zugzwangs, positions from which White can win if and only if Black is to move.…”
Section: Stiller Diagram #2mentioning
confidence: 99%
“…Partly this is because the hardware has only recently progressed to a point where interesting problems are within reach. Due to the continual improvement in hardware and software, search methods must be constantly reevaluated and adapted to new system designs [Stiller 1991;Lake 1992]. Games are ideal for gaining expertise in this area, because they are played in a restricted domain, where the problem difficulty can be controlled and the effectiveness of the approach measured.…”
Section: Introductionmentioning
confidence: 99%