The 16th International Conference on the Foundations of Digital Games (FDG) 2021 2021
DOI: 10.1145/3472538.3472567
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Grounded Theory of Accessible Game Development

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Cited by 9 publications
(2 citation statements)
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“…One of the potential ways of including the voices and feedback of people with disabilities in the game design and game development process is, therefore, through frequent testing and concordant inclusion of their feedback and accessibility needs in new prototypes [23,24], even from an early stage [25].…”
Section: Accessible Games and Playtesting Toolsmentioning
confidence: 99%
“…One of the potential ways of including the voices and feedback of people with disabilities in the game design and game development process is, therefore, through frequent testing and concordant inclusion of their feedback and accessibility needs in new prototypes [23,24], even from an early stage [25].…”
Section: Accessible Games and Playtesting Toolsmentioning
confidence: 99%
“…Accessibility is a crucial dimension of game design, with complex discussions surrounding studio and design practices to make games more accessible for players with varying needs [40]. Difficulty has, recently, been at the heart of social media and industry discussions [16][48] [55] thanks to the release of Elden Ring, a new game in the Soulsborne series (in the continuity of FromSoftware's Bloodborne and Dark Souls) franchise of notorious difficulty that has almost become its own genre, 'Souls-like' [32][54].…”
Section: Related Workmentioning
confidence: 99%