2014
DOI: 10.1007/bf03392354
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Griefers versus the Griefed — what motivates them to play Massively Multiplayer Online Role-Playing Games?

Abstract: Griefing' is a term used to describe when a player within a multiplayer online environment intentionally disrupts another player's game experience for his or her own personal enjoyment or gain. Every day a certain percentage of users of Massively Multiplayer Online Role-Playing Games (MMORPG) are experiencing some form of griefing. There have been studies conducted in the past that attempted to ascertain the factors that motivate users to play MMORPGs. A limited number of studies specifically examined the moti… Show more

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Cited by 9 publications
(3 citation statements)
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“…In order for academics, game publishers and developers to understand the mobile gamer, research must discover what factors motivate these individuals. While motivation of video game players has been explored in the past [8,9,10,11,12,13], very little research has been conducted regarding motivation in mobile games. There is currently research dedicated to the motivations based on specific games, such as developer Niantic's [14] Pokémon Go [15] or certain game categories like freemium and content sharing games [16,17,18].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…In order for academics, game publishers and developers to understand the mobile gamer, research must discover what factors motivate these individuals. While motivation of video game players has been explored in the past [8,9,10,11,12,13], very little research has been conducted regarding motivation in mobile games. There is currently research dedicated to the motivations based on specific games, such as developer Niantic's [14] Pokémon Go [15] or certain game categories like freemium and content sharing games [16,17,18].…”
Section: Introductionmentioning
confidence: 99%
“…The longer the player played a game, the more likely their change of motivations from exploration and discovery to challenge and competition would occur. Achterbosch et al [8] examined the motivations of players in massively multiplayer online games and found that griefers, players that cause grief upon others, were more likely to be motivated by competition and completion, while those subjected to these toxic behaviours were more likely to be motivated by the factors of immersion and escapism.…”
mentioning
confidence: 99%
“…It is not uncommon for offenders to target other users for purely malicious reasons, an act referred to in the community as 'griefing' [9] when it concerns players setting out to steal or destroy objects built by other players, or 'swatting' [2] [10] when the swatter calls an emergency service (e.g. 911 or 999) to report a fictitious serious crime involving another user (victim) that results in law enforcement actions be undertaken against the user.…”
Section: Introductionmentioning
confidence: 99%