2014 IEEE 14th International Conference on Advanced Learning Technologies 2014
DOI: 10.1109/icalt.2014.168
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Gremlings in My Mirror: An Inclusive AR-Enriched Videogame for Logical Math Skills Learning

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Cited by 10 publications
(6 citation statements)
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“…For example, four learners with different characteristics including visual impairment, hearing impairment, physical disability, and autism participated in the testing of an application for learning and rehabilitation in special educational needs (Ojeda-Castelo et al, 2018 ). Ten studies included learners with hearing impairments, mostly with cochlear implants while two studies involved learners with deafness (Tobar-Munoz et al, 2014 ; Bouzid et al, 2016 ). Eight studies involved learners with visual impairment (Sepchat et al, 2006 ; RuŽičková and Hordějčuková, 2015 ; Ciman et al, 2018 ; De Biase et al, 2018 ; Matas et al, 2019 ; Neto L. et al, 2019 ; Neto L. V. et al, 2019 ; Sari et al, 2019 ; Neto et al, 2020 ).…”
Section: Resultsmentioning
confidence: 99%
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“…For example, four learners with different characteristics including visual impairment, hearing impairment, physical disability, and autism participated in the testing of an application for learning and rehabilitation in special educational needs (Ojeda-Castelo et al, 2018 ). Ten studies included learners with hearing impairments, mostly with cochlear implants while two studies involved learners with deafness (Tobar-Munoz et al, 2014 ; Bouzid et al, 2016 ). Eight studies involved learners with visual impairment (Sepchat et al, 2006 ; RuŽičková and Hordějčuková, 2015 ; Ciman et al, 2018 ; De Biase et al, 2018 ; Matas et al, 2019 ; Neto L. et al, 2019 ; Neto L. V. et al, 2019 ; Sari et al, 2019 ; Neto et al, 2020 ).…”
Section: Resultsmentioning
confidence: 99%
“…Strategies for math and reading development within the designed game-based learning included sequencing (Kosmas et al, 2018 ), matching (Tobar-Munoz et al, 2014 ), computation (Christensen and Gerber, 1990 ) and test or quiz (Bendak, 2018 ). To improve motor skills and cooperation ability, group work (Creighton and Szymkowiak, 2014 ) and social interactional learning (Özen, 2015 ) were employed.…”
Section: Resultsmentioning
confidence: 99%
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“…The work [45] designed a video game, which shows the combination of AR and DGBL makes inclusion of children towards learning process, need to test the game with different environments. The study [46] uses video game for 20 kids and result shows that students are motivated towards learning process, further need to observe AR and DGBL and game design principles need to be tested. The work [47] multi touch surface assists to improve concentration and impulse control, proper conclusions not taken.…”
Section: Different Application For Adhdmentioning
confidence: 99%
“…Some studies have reported ARGBL experiences with many types of AR and games (Tobar-Muñoz et al, 2017). For example, ARGBL has been demonstrated through Geo-Located AR (Dunleavy et al, 2008;Klopfer & Sheldon, 2010;Klopfer & Squire, 2008;Rosenbaum et al, 2007;Squire, 2010;Squire & Jan, 2007), Marker-Based Augmented Reality (C.-H. Chen et al, 2015;Gomes et al, 2014;Guenaga et al, 2014;Lin et al, 2011;Marco et al, 2009;Tobar-Muñoz et al, 2014) Image-based (Chen & Chan, 2019), and QR-Code-based AR (Bressler & Bodzin, 2013). Also, ARGBL is an opportunity to propose learning activities using board games such as the one proposed by Lin and Hou (2022) and the one by Li et al (2018), demonstrating how such games improve learning and performance while lowering learning anxiety.…”
Section: Introductionmentioning
confidence: 99%