2022
DOI: 10.48550/arxiv.2210.06575
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GraspNeRF: Multiview-based 6-DoF Grasp Detection for Transparent and Specular Objects Using Generalizable NeRF

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Cited by 2 publications
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“…NeRF predicts the RGB color and density of a point in a scene so that an image from an arbitrary viewpoint can be rendered. This property enables pose estimation [1,30,31,44] based on the photometric loss between the observed image and the rendered image, or manipulation of tricky objects [5,12,14,25,29]. A pretrained NeRF can also work as a virtual simulator, in which a robot can plan its trajectory [1] or can be used to train an action policy for the real-world [6].…”
Section: Related Workmentioning
confidence: 99%
“…NeRF predicts the RGB color and density of a point in a scene so that an image from an arbitrary viewpoint can be rendered. This property enables pose estimation [1,30,31,44] based on the photometric loss between the observed image and the rendered image, or manipulation of tricky objects [5,12,14,25,29]. A pretrained NeRF can also work as a virtual simulator, in which a robot can plan its trajectory [1] or can be used to train an action policy for the real-world [6].…”
Section: Related Workmentioning
confidence: 99%
“…However, these approaches often require retraining the NeRF model before each grasp to update the environment states. GraspN-eRF [20] addresses this constraint by proposing a generalisable NeRF that is free from per-scene optimisation. Nevertheless, GraspNeRF is not object-centric and thus cannot interpret the scene at the object level.…”
Section: Related Workmentioning
confidence: 99%