Interaction Design and Children 2022
DOI: 10.1145/3501712.3529748
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Grasping Derivatives: Teaching Mathematics through Embodied Interactions using Tablets and Virtual Reality

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Cited by 5 publications
(14 citation statements)
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References 35 publications
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“…. Aligned with previous work [13], we found no significant differences in usability between the tablet and the vr prototypes (𝑝 = 0.14, 𝑡 (24.0) = 1.52). The tablet prototype received a sus score of 86.54 (𝑆𝐷 = 6.89), qualified as "Excellent" [5], while the vr prototype received a score of 81.35 (𝑆𝐷 = 10.19), qualified as between "Good" and "Excellent".…”
Section: Resultssupporting
confidence: 89%
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“…. Aligned with previous work [13], we found no significant differences in usability between the tablet and the vr prototypes (𝑝 = 0.14, 𝑡 (24.0) = 1.52). The tablet prototype received a sus score of 86.54 (𝑆𝐷 = 6.89), qualified as "Excellent" [5], while the vr prototype received a score of 81.35 (𝑆𝐷 = 10.19), qualified as between "Good" and "Excellent".…”
Section: Resultssupporting
confidence: 89%
“…Moreover, embodied approaches have been used to build on the need of children for sensory regulation by integrating fidgeting and balancing in the learning activity [86]. Furthermore, direct embodied and enacted approaches have been explored to teach derivatives, demonstrating the importance of aligning the design of the learning activity with the design of the interaction [13].…”
Section: Embodied Cognitionmentioning
confidence: 99%
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“…The impact of the physicality of embodiment on interaction and cognition is not yet clear. However, these considerations are of importance because a mismatch between activity design and type of embodiment can result in decreased movements, persistence, and learning outcomes [92].…”
Section: Situated Analyticsmentioning
confidence: 99%