2023
DOI: 10.1002/nop2.1571
|View full text |Cite
|
Sign up to set email alerts
|

Graduating nursing students' user experiences of the immersive virtual reality simulation in learning – A qualitative descriptive study

Abstract: Aim To describe nursing students' user experiences' (UX) regarding highly immersive virtual reality (VR) simulation with head mounted display used for learning. Design Qualitative descriptive study. Methods Graduating nursing students (n = 41). Individual interviews were held right after VR simulation. The usability was assessed using System Usability Scale (SUS). Results User experiences emphasized three themes about the highly immersive VR simulation: nursing care in the immersive VR simulation, technology i… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

2
5
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
8
1

Relationship

1
8

Authors

Journals

citations
Cited by 22 publications
(15 citation statements)
references
References 45 publications
2
5
0
Order By: Relevance
“…The inclusion of digital transformation will require a revision of the study program not only to identify in which areas and to what extent students and faculties might benefit from its contribution, but also to develop the digital skills expected among students and teachers. The pandemic experience has certainly contributed to strengthening and sometimes building a set of digital skills among teachers and tutors that will need to be maintained and further developed over time to accompany the digital transition [ 41 ], even with respect to simulation, traditionally offered in face-to-face laboratories, but which has also become virtual [ 42 44 ]. Also, in the case of team-based learning, nursing students report satisfaction and impact on clinical reasoning skills with the transition to virtual rather than face-to-face meetings [ 45 ].…”
Section: Discussionmentioning
confidence: 99%
“…The inclusion of digital transformation will require a revision of the study program not only to identify in which areas and to what extent students and faculties might benefit from its contribution, but also to develop the digital skills expected among students and teachers. The pandemic experience has certainly contributed to strengthening and sometimes building a set of digital skills among teachers and tutors that will need to be maintained and further developed over time to accompany the digital transition [ 41 ], even with respect to simulation, traditionally offered in face-to-face laboratories, but which has also become virtual [ 42 44 ]. Also, in the case of team-based learning, nursing students report satisfaction and impact on clinical reasoning skills with the transition to virtual rather than face-to-face meetings [ 45 ].…”
Section: Discussionmentioning
confidence: 99%
“…This survey also revealed that teachers who are more familiar with VR technology try to use it more often (Khukalenko et al, 2022). In another study, nursing graduates were asked about their impressions of VR materials in learning to make clinical decisions in emergency situations (Mäkinen et al, 2023). However, only a few studies have investigated the potential use of AR educational materials with nursing faculty members, who are the people who introduced AR educational materials.…”
Section: Discussionmentioning
confidence: 99%
“…In the context of the design of videogames, UX is considered to be one of the most important aspects affecting the engagement of users because the level of engagement is somehow linked to the different forms in which the interface elements are designed [67]. In the educational context, Mäkinen et al ( [68], p. 3211) pointed out that that "UXs affect users' motivation and engagement, which may be the most important elements of learning experiences".…”
Section: User Experience (Ux)mentioning
confidence: 99%