2017
DOI: 10.1111/cgf.13130
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Gradient-based steering for vision-based crowd simulation algorithms

Abstract: International audienceMost recent crowd simulation algorithms equip agents with a synthetic vision component for steering. They offer promising perspectives through a more realistic simulation of the way humans navigate according to their perception of the surrounding environment. In this paper, we propose a new perception/motion loop to steering agents along collision free trajectories that significantly improves the quality of vision-based crowd simulators. In contrast with solutions where agents avoid colli… Show more

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Cited by 51 publications
(51 citation statements)
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“…We now provide a qualitative comparison of our algorithm, and more specifically the collision avoidance function (Eq. 16), with RVO2 [vdBGLM11] and the model proposed by Dutra et al [DMCN∗17]. We chose those two approaches because they are good representative of two categories of approaches: velocity‐based and vision‐based approach.…”
Section: Discussionmentioning
confidence: 99%
“…We now provide a qualitative comparison of our algorithm, and more specifically the collision avoidance function (Eq. 16), with RVO2 [vdBGLM11] and the model proposed by Dutra et al [DMCN∗17]. We chose those two approaches because they are good representative of two categories of approaches: velocity‐based and vision‐based approach.…”
Section: Discussionmentioning
confidence: 99%
“…Tu et al [Tu and Terzopoulos 1994] searched to reproduce the entire locomotion system of fishes and was improved later by Terzopoulos et al [Terzopoulos and Rabie 1995]. Ondrej et al [Ondřej et al 2010] and Dutra et al [Dutra et al 2017] presented collision avoidance models using synthetic vision. Most of the previous methods perceive geometrical information that is then processed to steer agents.…”
Section: Vision-based Character Steeringmentioning
confidence: 99%
“…Most solutions are based on a geometric formulation of the problem, solved by applying systems of rules or by defining energy function that guide the agent towards its goal while avoiding obstacles. More recent approaches simulate the visual perception of agents [Ondřej et al 2010] [Dutra et al 2017], and made finally possible to control the locomotion of an agent solely on the basis of information about the optical flow generated by its movement relative to the environment [López et al 2019]. We base our current work on this previous result.…”
Section: Introductionmentioning
confidence: 99%
“…Recently, synthetic vision‐based approaches have also been introduced, which can more closely match human behavior and have made formation crowd simulation more realistic . However, to obtain real data is time consuming.…”
Section: Related Workmentioning
confidence: 99%