2018 16th Annual Workshop on Network and Systems Support for Games (NetGames) 2018
DOI: 10.1109/netgames.2018.8463364
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GPU/QoE-Aware Server Selection Using Metaheuristic Algorithms in Multiplayer Cloud Gaming

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Cited by 8 publications
(18 citation statements)
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“…In our previous work, we proposed a method that optimally assigns cloud servers to the game sessions requested by game players [29]. The method assesses the requested game and its required video quality in terms of frame rate and the load of the frames while considering the capacity of the eligible datacenters to allocate an appropriate cloud server to the player for the requested game session.…”
Section: Introductionmentioning
confidence: 99%
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“…In our previous work, we proposed a method that optimally assigns cloud servers to the game sessions requested by game players [29]. The method assesses the requested game and its required video quality in terms of frame rate and the load of the frames while considering the capacity of the eligible datacenters to allocate an appropriate cloud server to the player for the requested game session.…”
Section: Introductionmentioning
confidence: 99%
“…Our objective was the maximization of GPU utilization, which leads to the service provider's economic benefit, while increasing the player's QoE. To determine the priority of the two objectives, an end-to-end lag model weights them adaptively [29]. Then we proposed two efficient methods based on two metaheuristic algorithms, namely: Particle Swarm Optimization (PSO) and Genetic Algorithm (GA).…”
Section: Introductionmentioning
confidence: 99%
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“…Extensively studies have been conducted to optimize cloud gaming services, including graphical rendering [9], edge allocation [8], bandwidth allocation [21], server resource management [11], and dynamic streaming [22]. In contrast, few researchers investigated novel cloud gaming pricing strategies, which adopt playing time as their pricing criteria.…”
Section: Introductionmentioning
confidence: 99%