2013 IEEE 1st International Conference on Cyber-Physical Systems, Networks, and Applications (CPSNA) 2013
DOI: 10.1109/cpsna.2013.6614255
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GPU implementations of object detection using HOG features and deformable models

Abstract: Vision-based object detection using camera sensors is an essential piece of perception for autonomous vehicles. Various combinations of features and models can be applied to increase the quality and the speed of object detection. A wellknown approach uses histograms of oriented gradients (HOG) with deformable models to detect a car in an image [15]. A major challenge of this approach can be found in computational cost introducing a real-time constraint relevant to the real world. In this paper, we present an i… Show more

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Cited by 21 publications
(10 citation statements)
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References 19 publications
(30 reference statements)
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“…To address the problem, GPU technique is used to accelerate process by using a parallel implementation of the HOG algorithm. Comparing CPU implementation, GPU based on parallel architecture has a better computational performance [17], [18]. The result of head detection demonstrates that our implementation using GPU can achieve a speedup of over 5 times, which allows for real-time detection.…”
Section: B Head Detectionmentioning
confidence: 83%
“…To address the problem, GPU technique is used to accelerate process by using a parallel implementation of the HOG algorithm. Comparing CPU implementation, GPU based on parallel architecture has a better computational performance [17], [18]. The result of head detection demonstrates that our implementation using GPU can achieve a speedup of over 5 times, which allows for real-time detection.…”
Section: B Head Detectionmentioning
confidence: 83%
“…However, the computing capability required to run these algorithms in real time is significant, and that of vehicular systems as embedded systems is inadequate. Even high-end graphics processing units (GPUs) do not have sufficient performance to achieve high frame rates if the range of object sizes to be detected is broad, i.e., if the system needs to detect both near and distant objects [4]. Our prototype system clarifies the achievable latency and frame rate in remote vision-based object detection and provides the roadmap for this technology to be deployed in the real world.…”
Section: Related Studymentioning
confidence: 89%
“…Figure 13 represents the execution time in the server for the two types of inputs, i.e., joint photographic experts group (JPEG) and histogram of oriented gradients (HOG) inputs, in the prototype system. A JPEG input is in the original format sent by the smartphone, while an HOG input [4] is HOG feature vectors that can express the shape of the object in the input image. In both cases, the execution time for the detection of objects is proportional to the frequency of resizing the images.…”
Section: A Smartphone Performancementioning
confidence: 99%
“…El esquema de ventana deslizante es costoso en procesamiento, por lo que se acostumbra a emplear un esquema en cascada para acelerar su funcionamiento [14]. También es factible paralelizar el proceso, los trabajos [15] y [16] son ejemplos del uso de la GPU (Graphics Processing Unit) para acelerar el algoritmo. Lámpsakos | N°.…”
Section: Fig 1 Filtros Haarunclassified