2011
DOI: 10.1007/s00791-012-0176-x
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GPU implementations of a relaxation scheme for image partitioning: GLSL versus CUDA

Abstract: The GPU programmability opens a new perspective for algorithms that have not been studied and used for real applications on commodity state-of-the-art hardware due to their computational expenses. In this paper, we present three implementations of a partitioning algorithm for multi-channel images, which extends an original algorithm for singlechannel images presented in the early 1990's. The segmentation algorithm is based on the information theory concept of minimum description length, which leads to the form… Show more

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Cited by 2 publications
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References 14 publications
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