2017
DOI: 10.1109/tpds.2017.2657506
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GPU Implementation of Bitplane Coding with Parallel Coefficient Processing for High Performance Image Compression

Abstract: Abstract-The fast compression of images is a requisite in many applications like TV production, teleconferencing, or digital cinema. Many of the algorithms employed in current image compression standards are inherently sequential. High performance implementations of such algorithms often require specialized hardware like field integrated gate arrays. Graphics Processing Units (GPUs) do not commonly achieve high performance on these algorithms because they do not exhibit fine-grain parallelism. Our previous wor… Show more

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Cited by 14 publications
(10 citation statements)
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References 23 publications
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“…To use the JPEG2000's bitplane and arithmetic coder would significantly hinder the throughput of the GPU, so this is the only stage that is not compliant with the standard. This stage is replaced by the coding engine proposed in [44], [45]. The aim of our codec is to code large quantities of images.…”
Section: Overview Of the Codec Architecture A Overviewmentioning
confidence: 99%
See 2 more Smart Citations
“…To use the JPEG2000's bitplane and arithmetic coder would significantly hinder the throughput of the GPU, so this is the only stage that is not compliant with the standard. This stage is replaced by the coding engine proposed in [44], [45]. The aim of our codec is to code large quantities of images.…”
Section: Overview Of the Codec Architecture A Overviewmentioning
confidence: 99%
“…Second, the warp efficiency is 63% due to the multiple divergent paths of the algorithm. Third, the memory bandwidth is much lower than that achieved by the other kernels since BPC_AC(•) is bounded by the latency of the computing instructions [45]. Fourth, the time spent for coding a 2K and 4K frame is not proportional to the frame size.…”
Section: B Analysismentioning
confidence: 99%
See 1 more Smart Citation
“…La compresión de imágenes tiene como finalidad representar la información en el menor número de bits posible, pero de igual o mayor importancia es la descompresión o recuperación de la información original en aplicaciones como teleconferencia, cinema digital, etc. en (Enfedaque, Auli-Llinas and Moure, 2017) se propone el uso de GPU para mejorar los tiempos de procesamiento en estas aplicaciones, logrando obtener hasta 30x de mejora para aplicaciones de alta resolución (4K).…”
Section: Reconstrucción De Imágenesunclassified
“…HT codecs produce compact representations of input data, prioritizing the rate at which samples are processed over the achieved compression ratios -i.e., the quotient between the original and compressed data sizes. Even though HT can be attained via massive parallelization [11]- [14], low-complexity compression pipelines are often employed…”
Section: Introductionmentioning
confidence: 99%