2009 IEEE International Conference on Cluster Computing and Workshops 2009
DOI: 10.1109/clustr.2009.5289128
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GPU clusters for high-performance computing

Abstract: Abstract-Large-scale GPU clusters are gaining popularity in the scientific computing community. However, their deployment and production use are associated with a number of new challenges. In this paper, we present our efforts to address some of the challenges with building and running GPU clusters in HPC environments. We touch upon such issues as balanced cluster architecture, resource sharing in a cluster environment, programming models, and applications for GPU clusters.

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Cited by 168 publications
(85 citation statements)
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“…This allows a computation on several GPUs simultaneously. It will allow us to consider finer meshes and also reduce the computation time [1,11,13].…”
Section: Mpimentioning
confidence: 99%
“…This allows a computation on several GPUs simultaneously. It will allow us to consider finer meshes and also reduce the computation time [1,11,13].…”
Section: Mpimentioning
confidence: 99%
“…Due to its huge parallel hardware architecture and high performance of floating point arithmetic and memory operations on GPUs make them particularly well-suited to many of the same scientific and engineering workloads that occupy HPC (High Performance Computing) clusters, and that is why they are used as HPC accelerators [3]. Apart from being cost-effective such accelerators, GPUs also significantly reduce space, power, and cooling demands, and reduce the number of operating system images that must be managed in comparison to traditional CPU-only clusters of similar aggregate computational capability [4].…”
Section: Graphics Processing Unitmentioning
confidence: 99%
“…GPGPU cloud computing [16][17][18][19][20][21]24] is more broadly applicable, offering general purpose computing ability in the manner of on-demand virtual resources. In GPGPU cloud computing, the processing strength of physical resources is divided by virtual resources and summoned obliquely.…”
Section: B Improving Game Engine Performance In Terms Of Physics and Aimentioning
confidence: 99%