2010 3rd International Conference on Computer Science and Information Technology 2010
DOI: 10.1109/iccsit.2010.5564554
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GPU-based multi-view rendering for spatial-multiplex autostereoscopic displays

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Cited by 2 publications
(1 citation statement)
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“…Therefore, each frame of the 3D image source (3DIS) requests for encoding the pixels from tens or even hundreds of parallax images (PIs), whose generation speed suffers from a huge amount of computation, and the framerate is difficult to reach a real-time of 60fps 1,2 . The proceeding of 3DIS generation requires a large amount of repetitive and simple matrix calculation, which can be effectively accelerated by parallel calculation [3][4][5] .…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, each frame of the 3D image source (3DIS) requests for encoding the pixels from tens or even hundreds of parallax images (PIs), whose generation speed suffers from a huge amount of computation, and the framerate is difficult to reach a real-time of 60fps 1,2 . The proceeding of 3DIS generation requires a large amount of repetitive and simple matrix calculation, which can be effectively accelerated by parallel calculation [3][4][5] .…”
Section: Introductionmentioning
confidence: 99%