2022
DOI: 10.1016/j.eswa.2022.118394
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GPDS: A multi-agent deep reinforcement learning game for anti-jamming secure computing in MEC network

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Cited by 27 publications
(9 citation statements)
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“…But the DDPG is more difficult to train and sometimes unstable as it uses an actorcritic approach. Reinforcement learning was utilized in many topics, such as wireless (Chen et al [30]) and mobile edge computing networks (Chen et al [31,32]).…”
Section: Background and Reviewmentioning
confidence: 99%
“…But the DDPG is more difficult to train and sometimes unstable as it uses an actorcritic approach. Reinforcement learning was utilized in many topics, such as wireless (Chen et al [30]) and mobile edge computing networks (Chen et al [31,32]).…”
Section: Background and Reviewmentioning
confidence: 99%
“…In [29] the authors describe malicious interference countermeasures as a multi-user intelligent game and proposed Game with Post-Decision State (GPDS) anti-jamming secure computing using time-varying channels in the Mobile Edge Computing (MEC) networks. The Nash equilibrium gives the potential optimal channel selection strategy of a deep reinforcement learning multi-user random game with a proposed post-decision state.…”
Section: Literature Reviewmentioning
confidence: 99%
“…But the DDPG is more difficult to train and sometimes unstable as it uses an actor-critic approach. Reinforcement learning was utilized in many topics, such as wireless (Chen et al [30]) and mobile edge computing networks (Chen et al [31,32]).…”
Section: A Background and Reviewmentioning
confidence: 99%