2019
DOI: 10.48550/arxiv.1907.11180
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Google Research Football: A Novel Reinforcement Learning Environment

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Cited by 19 publications
(28 citation statements)
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“…In this section, we will examine whether our pre-trained offline RL models can accelerate the multi-agent reinforcement learning training process. Thus, we consider five GRF academic scenarios originally proposed in Kurach et al (2019), including:…”
Section: Accelerate Multi-agent Reinforcement Learning Trainingmentioning
confidence: 99%
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“…In this section, we will examine whether our pre-trained offline RL models can accelerate the multi-agent reinforcement learning training process. Thus, we consider five GRF academic scenarios originally proposed in Kurach et al (2019), including:…”
Section: Accelerate Multi-agent Reinforcement Learning Trainingmentioning
confidence: 99%
“…Deep reinforcement learning (DRL) has shown great success in many video games, including the Atari games (Mnih et al, 2013), StarCraft II (Vinyals et al, 2019), Dota II (Berner et al, 2019), etc. However, current DRL systems still suffer from challenges of multi-agent coordination (Rashid et al, 2018;Mahajan et al, 2019;Yu et al, 2021), sparse rewards (Taiga et al, 2019;Zhang et al, 2020), stochastic environments (Kurach et al, 2019;Team et al, 2021), etc. In seeking to address these challenges, we employ a football video game, e.g., Google Research Football (GRF) (Kurach et al, 2019), as our testbed.…”
Section: Introductionmentioning
confidence: 99%
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“…We consider two multi-agent domains, Google Research Football (Kurach et al, 2019) (GRF) and DeepMind Lab 2D (Beattie et al, 2020) (DMLab2D), with a focus on the more dynamically complex GRF.…”
Section: Environments and Setupsmentioning
confidence: 99%
“…An obvious application for generalized pixel-based representations is game playing agents. For example, the current learned representation can be used with the Google Research Football Environment [30] to initialize the visual encoder of an imitation-or reinforcement-learning agent. With most genre-specific information (such as pattern of football pitch, goalposts) already present in these representations, fine-tuning the task-specific visual information (such as position of players, ball) or learning the control-policy becomes much more sample efficient compared to starting from scratch.…”
Section: Applications Of General Representationsmentioning
confidence: 99%