1969
DOI: 10.1901/jaba.1969.2-119
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GOOD BEHAVIOR GAME: EFFECTS OF INDIVIDUAL CONTINGENCIES FOR GROUP CONSEQUENCES ON DISRUPTIVE BEHAVIOR IN A CLASSROOM1

Abstract: Out-of-seat and talking-out behaviors were studied in a regular fourth-grade class that included several "problem children". After baseline rates of the inappropriate behaviors were obtained, the class was divided into two teams "to play a game". Each out-of-seat and talking-out response by an individual child resulted in a mark being placed on the chalkboard, which meant a possible loss of privileges by all members of the student's team. In this manner a contingency was arranged for the inappropriate behavior… Show more

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Cited by 785 publications
(590 citation statements)
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“…Perhaps the most widely examined educational interventions using this contingency is the Good Behavior Game (GBG; Barrish, Saunders, & Wolf, 1969). For example, Tingstrom, Sterling-Turner, and Wilczynski, (2006) provided a review of the GBG that included 27 replications (i.e., variations and adaptations) conducted between the years of 1969 and 2002.…”
Section: Findings Of Previous Researchmentioning
confidence: 99%
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“…Perhaps the most widely examined educational interventions using this contingency is the Good Behavior Game (GBG; Barrish, Saunders, & Wolf, 1969). For example, Tingstrom, Sterling-Turner, and Wilczynski, (2006) provided a review of the GBG that included 27 replications (i.e., variations and adaptations) conducted between the years of 1969 and 2002.…”
Section: Findings Of Previous Researchmentioning
confidence: 99%
“…Barrish et al (1969) divided a classroom of general education students into two teams. The researchers identified two disruptive behaviors (out-of-seat and talking out; notice the focus on negative behavior) for which a mark would be placed on the board against the offending team.…”
Section: Findings Of Previous Researchmentioning
confidence: 99%
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