Abstract:The problem of generating personalised learning activities for learners is a difficult task. The difficulty is compounded if the learning activity is mediated or presented through a serious game. In this paper, we present a system, called generator of adaptive learning scenarios (GOALS) that is capable of generating learning scenarios taking into account the learners' interaction traces, pedagogical objectives and the specificities of serious games. The generator we propose aims to be generic, i.e., independen… Show more
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