2013
DOI: 10.1016/j.chb.2012.11.003
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Goal setting outcomes: Examining the role of goal interaction in influencing the experience and learning outcomes of video game play for earthquake preparedness

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Cited by 36 publications
(22 citation statements)
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“…This included community participation approach (training villagers in disaster preparedness) [25] and small group discussions with health promoters [26]. In addition, interventions using games led to increased knowledge of disasters [27,28,29]. In this programme, we planned to include villagers in an interactive intervention using a combination of posters, hands-on demonstration and games.…”
Section: Resultsmentioning
confidence: 99%
“…This included community participation approach (training villagers in disaster preparedness) [25] and small group discussions with health promoters [26]. In addition, interventions using games led to increased knowledge of disasters [27,28,29]. In this programme, we planned to include villagers in an interactive intervention using a combination of posters, hands-on demonstration and games.…”
Section: Resultsmentioning
confidence: 99%
“…There has also been a number of studies focused on emergency training. SGs have been implemented for emergency training in oil industry (Mayer et al, 2013;Metello, Casanova, & Carvalho, 2008), terrorist attacks (Chittaro & Sioni, 2015), fire evacuation (Chittaro & Ranon, 2009;Sacfung, Sookhanaphibarn, & Choensawat, 2014), disaster evacuation (Cohen, Sevdalis, Taylor, Kerr, Heys, Willett et al, 2012), and earthquake evacuation (Barreto, Prada, Santos, Ferreira, O'Neill, & Oliveira, 2014;Tanes & Cho, 2013). All these studies suggested that SGs are a promising tool for education and training purposes.…”
Section: Serious Gamesmentioning
confidence: 99%
“…head mounted displays (HMDs), participants are exposed to more realistic evacuation scenarios facing several threats such as fire and earthquake building damage, which help train people to cope with different emergency issues (Williams-Bell et al 2015) and several evacuation scenarios (Chittaro and Buttussi 2015). VR and SGs have been tested for enhancing players' earthquake preparedness and for training purposes in fire emergencies (Tanes and Cho 2013). For example, 'Beat the Quake!'…”
Section: Related Workmentioning
confidence: 99%
“…is an online game training people to take precautions against earthquake developed by the Earthquake Country Alliance (Xu et al 2014). A cost-effective 3D VR system is designed for military live fire training in (Tanes and Cho 2013). A VR-based training simulator is developed which can provide smoke assessment capability in research of (Bhagat et al 2016).…”
Section: Related Workmentioning
confidence: 99%