Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing 2015
DOI: 10.1145/2750858.2807518
|View full text |Cite
|
Sign up to set email alerts
|

GlobalFestival

Abstract: Spherical displays present compelling opportunities for interaction in public spaces. However, there is little research into how touch interaction should control a spherical surface or how these displays are used in real world settings. This paper presents an in the wild deployment of an application for a spherical display called GlobalFestival that utilises two different touch interaction techniques. The first version of the application allows users to spin and tilt content on the display, while the second ve… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2017
2017
2023
2023

Publication Types

Select...
2
2
2

Relationship

0
6

Authors

Journals

citations
Cited by 22 publications
(2 citation statements)
references
References 26 publications
0
2
0
Order By: Relevance
“…First, the physical presence of people congregating in close proximity to a technology naturally draws the attention of passersby and provides a clue that something is happening. This means that the effect is inherently social; there cannot be a honeypot effect if nobody is using the technology [59]. Second, the visibility of users' interactions with the technology is what enables observation and social learning.…”
Section: Background and Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…First, the physical presence of people congregating in close proximity to a technology naturally draws the attention of passersby and provides a clue that something is happening. This means that the effect is inherently social; there cannot be a honeypot effect if nobody is using the technology [59]. Second, the visibility of users' interactions with the technology is what enables observation and social learning.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Our first set of observations relates to the presence and spatial configuration of people that we observed to be playing SLH. A prerequisite for a honeypot effect is for people to be within the vicinity of an interactive technology, and for those people to be seen participating in its use [12,59]. This is critical because the presence of people using the technology is what sparks the interest of passersby, and contributes to the formation of an audience [60].…”
Section: The Presence Of People Playing the Gamementioning
confidence: 99%