2012
DOI: 10.1007/978-3-642-29793-9_12
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Glob3 Mobile: An Open Source Framework for Designing Virtual Globes on iOS and Android Mobile Devices

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Cited by 11 publications
(9 citation statements)
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“…They further described and discussed the handling and storage of data in 3D/4D web-based interfaces. A multimodal interface based on Glob3m, an open-source web globe based on OpenGL and WebGL that can be viewed in multiple visualization modes on mobile devices was presented in Santana et al [37], where the user could interact with energy model outputs in an immersive manner [38].…”
Section: Related Research and Current Trendsmentioning
confidence: 99%
“…They further described and discussed the handling and storage of data in 3D/4D web-based interfaces. A multimodal interface based on Glob3m, an open-source web globe based on OpenGL and WebGL that can be viewed in multiple visualization modes on mobile devices was presented in Santana et al [37], where the user could interact with energy model outputs in an immersive manner [38].…”
Section: Related Research and Current Trendsmentioning
confidence: 99%
“…This method follows certain data access standards in the geospatial domain, such as the Web Map Service (WMS), and has a relatively high scene-rendering frame rate [38]. Trujillo and Suárez implemented a method for the 3D visualization of terrain models, based on a virtual globe, on mobile devices such as the iPad 2, the Samsung Galaxy Tab, and the iPhone 4 [39,40]. Santana et al also implemented the 3D stereoscopic rendering of terrain models and building block models on the iPhone 6 smartphone on the basis of a virtual globe [41].…”
Section: Introductionmentioning
confidence: 99%
“…These methods are not optimal for the performance and display environments of current smartphones, and they are also very tedious to implement. Some other researchers [39][40][41] claim to have implemented the visualization of terrain models based on the open-source technology Glob3 Mobile [42], but the related website did not provide any source code or development documents. As a result, the 3D stereoscopic rendering function reported by Santana et al [41], the most important function for scene visualization in mobile VR [43], cannot be independently reproduced on the basis of Glob3 Mobile; in addition, other functions necessary for the 3D visualization of disaster scenes in mobile VR also cannot be implemented on the basis of Glob3 Mobile.…”
Section: Introductionmentioning
confidence: 99%
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“…Pegg (2012) laid out some guidelines and design techniques to help the 3D mapping professional, including rendering, illumination, abstraction, generalization, and viewing angles. As basic principles are established, specific design issues relating to 3D modeling can be researched, including general visualization of building models (Baig and Rahman 2013), camera angle and control (Klimke et al 2013), label placement, the integration of mobile devices (Trujillo et al 2013), rendering performance (Ellul 2013), quality management (Wagner et al 2013), general data management and structure (Breunig et al 2013;Ledoux and Meijers 2013)), and potential crowd sourcing options (Uden and Zipf 2013).…”
Section: Three-dimensional (3d) Geovisualizationmentioning
confidence: 99%