2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.00113
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Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality

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Cited by 53 publications
(23 citation statements)
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“…That is, people do not fail to look in the blindspot of their car because of the cognitive effort associated with doing so (e.g., time), but rather the physiological costs of making a head movement or torso rotation. Also, this null effect speaks favorably to both the lightweight and low inertia of the Hololens 2 AR-HMD and to the concept of Glanceable AR (Lu et al, 2020) and presenting information via an AR-HMD, in general.…”
Section: Discussionmentioning
confidence: 94%
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“…That is, people do not fail to look in the blindspot of their car because of the cognitive effort associated with doing so (e.g., time), but rather the physiological costs of making a head movement or torso rotation. Also, this null effect speaks favorably to both the lightweight and low inertia of the Hololens 2 AR-HMD and to the concept of Glanceable AR (Lu et al, 2020) and presenting information via an AR-HMD, in general.…”
Section: Discussionmentioning
confidence: 94%
“…While overlaying information minimizes the cost of scanning, overlaid information can obscure information in another domain, thereby reducing legibility and ultimately imposing a cost of clutter. Designers have opted to place some virtual content near the periphery or beyond the display (Lu et al, 2020) to avoid clutter costs. However, locating information in other areas could increase scan time and cause fatigue when accessing information over time.…”
Section: Introductionmentioning
confidence: 99%
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“…Some research has already pioneered gaze-assisted UI to access more contextual information Ajanki et al [2011], Lu et al [2020], Pathmanathan et al [2020], Sasikumar et al [2019]. It has been shown that the optical see-through (OST) HMD which harnesses human gaze with eye-tracking as the interaction metaphor can contribute to efficient results Looser et al [2007].…”
Section: Ar With Gaze Assistancementioning
confidence: 99%
“…Further, we analyzed and adopted information-presentation methods (i.e. registration, media types, semi-transparent effect and rotation) proposed as guidelines for AR assembly task support [43] and explored information access and peripheral awareness methods discussed in a study related to information access methods for HMD AR [23]. We followed and adopted guidelines to ensure the usability and effectiveness of the proposed solution, on the shop floor, independently on the assembly environment.…”
Section: Ux Design Principlesmentioning
confidence: 99%