Proceedings of the Twenty-Ninth SIGCSE Technical Symposium on Computer Science Education 1998
DOI: 10.1145/273133.273157
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Giving computer science students real-world experience

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Cited by 29 publications
(9 citation statements)
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“…Increased motivation from knowing their work will actually be used [4] to having fun with live projects [13] • Experience with having work critiqued by actual clients [10] • An integration experience applying concepts learned to live projects [6] This session will explain how and why live projects have been integrated into the computing curriculum at Radford University, and to help the audience understand how it is possible to overcome the challenges associated with live projects. These challenges include:…”
Section: Overall Objectivementioning
confidence: 99%
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“…Increased motivation from knowing their work will actually be used [4] to having fun with live projects [13] • Experience with having work critiqued by actual clients [10] • An integration experience applying concepts learned to live projects [6] This session will explain how and why live projects have been integrated into the computing curriculum at Radford University, and to help the audience understand how it is possible to overcome the challenges associated with live projects. These challenges include:…”
Section: Overall Objectivementioning
confidence: 99%
“…">SUMMARYIt is well understood and has been well documented that there is much to gain by using live projects in the computer science classroom [1][2][3][4][5][6][7][8][9][10][11][12][13]. Live projects include those that serve a real client with a real problem as well as those those that integrate live datasets.…”
mentioning
confidence: 99%
“…In the same way, the benefits of having the results of their work critiqued by a real client cannot be underestimated [9]. Villarreal and Butler [12] found that students had fun with live projects and that the students reported that their classroom experience was more meaningful than usual.…”
Section: Benefits Of Live Projectsmentioning
confidence: 99%
“…Guidelines for supporting effective team interaction were proposed by Brown and Dobbie [1]. Team projects have been incorporated into database [5] HCI [2], and capstone [4] courses…”
Section: Introductionmentioning
confidence: 99%