First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
DOI: 10.1109/whc.2005.63
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Getting in Touch with a Cognitive Character

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Cited by 3 publications
(2 citation statements)
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“…In applying our concept more broadly, we foresee applications of our framework across the entire reality-virtuality continuum. Using full immersive Virtual Reality, in which the physical intermediary is not seen, we anticipate the use of haptics systems and virtual characters for getting in touch with the receiver's physical space, Bierz et al ( 2005 ). In a robotic telepresence scenario, in which the intermediary is a robot with spatial audio systems and physical animated facial expressions, we envision the robot to be driven by our system using synchronized audio and captured facial data.…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…In applying our concept more broadly, we foresee applications of our framework across the entire reality-virtuality continuum. Using full immersive Virtual Reality, in which the physical intermediary is not seen, we anticipate the use of haptics systems and virtual characters for getting in touch with the receiver's physical space, Bierz et al ( 2005 ). In a robotic telepresence scenario, in which the intermediary is a robot with spatial audio systems and physical animated facial expressions, we envision the robot to be driven by our system using synchronized audio and captured facial data.…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…Both approaches are very interesting but lack force feedback to limit the user's actions, causing several interaction issues. Bierz et al, 14 describe haptic interaction with cognitive avatars in their CONTACT project. More specifically, the user can interactively influence an actor's planned path by blocking the avatar's path with his virtual hand representation, forcing the actor to calculate a new path.…”
Section: Related Workmentioning
confidence: 99%