2017
DOI: 10.13075/mp.5893.00529
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Gesture controlled human–computer interface for the disabled

Abstract: Background: The possibility of using a computer by a disabled person is one of the difficult problems of the human-computer interaction (HCI), while the professional activity (employment) is one of the most important factors affecting the quality of life, especially for disabled people. The aim of the project has been to propose a new HCI system that would allow for resuming employment for people who have lost the possibility of a standard computer operation. Material and Methods: The basic requirement was to … Show more

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Cited by 4 publications
(3 citation statements)
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References 15 publications
(28 reference statements)
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“…There are other studies regarding the Kinects which do not cover precision and accuracy, but rather focus on their use and suitability in multiple fields: virtual laboratories for education [39], helping children with special educational needs [40], measuring and improving mild cognitive impairment [41], improving motivation [42], exercise gaming [43], establishing a gesture controlled interface for people with disabilities [44], assessing game performance of people with physical disabilities [45], studying navigational issues of people with movement disorders in a virtual environment [46] and other, virtual reality therapies [47,48].…”
Section: Motion Tracking State Of the Artmentioning
confidence: 99%
“…There are other studies regarding the Kinects which do not cover precision and accuracy, but rather focus on their use and suitability in multiple fields: virtual laboratories for education [39], helping children with special educational needs [40], measuring and improving mild cognitive impairment [41], improving motivation [42], exercise gaming [43], establishing a gesture controlled interface for people with disabilities [44], assessing game performance of people with physical disabilities [45], studying navigational issues of people with movement disorders in a virtual environment [46] and other, virtual reality therapies [47,48].…”
Section: Motion Tracking State Of the Artmentioning
confidence: 99%
“…The interview was divided into two sections. First, in our study, the Quick DASH questionnaire [14] was given to the participants. It was used to classify the group of disabled people with DASH.…”
Section: Methodsmentioning
confidence: 99%
“…These systems can help to develop human-computer interactions that increase the quality of life through the inclusion of the disabled or elderly people. Another study designed a device for people who lost the ability to perform movement with their fingers and precise movements of the wrist [14]. A Microsoft Kinect device was used to detect the user movements from the waist up.…”
Section: Dash Human-computer Interactionmentioning
confidence: 99%